const struct gl_context *ctx = st->ctx;
struct gl_vertex_program *vprog = ctx->VertexProgram._Current;
GLuint su;
+ GLuint samplers_used = vprog->Base.SamplersUsed;
+ const GLuint old_max = st->state.num_vertex_samplers;
if (st->state.num_vertex_samplers == 0 && vprog->Base.SamplersUsed == 0)
return;
+
st->state.num_vertex_samplers = 0;
/* loop over sampler units (aka tex image units) */
- for (su = 0; su < ctx->Const.MaxVertexTextureImageUnits; su++) {
+ for (su = 0; su < ctx->Const.MaxVertexTextureImageUnits; su++, samplers_used >>= 1) {
struct pipe_sampler_state *sampler = st->state.vertex_samplers + su;
- if (vprog->Base.SamplersUsed & (1 << su)) {
- GLuint texUnit;
-
- texUnit = vprog->Base.SamplerUnits[su];
+ if (samplers_used & 1) {
+ GLuint texUnit = vprog->Base.SamplerUnits[su];
- convert_sampler(st, sampler, texUnit);
+ convert_sampler(st, sampler, texUnit);
- st->state.num_vertex_samplers = su + 1;
+ st->state.num_vertex_samplers = su + 1;
- cso_single_sampler(st->cso_context, PIPE_SHADER_VERTEX, su, sampler);
+ cso_single_sampler(st->cso_context, PIPE_SHADER_VERTEX, su, sampler);
+ }
+ else if (samplers_used != 0 || su < old_max) {
+ cso_single_sampler(st->cso_context, PIPE_SHADER_VERTEX, su, NULL);
} else {
- cso_single_sampler(st->cso_context, PIPE_SHADER_VERTEX, su, NULL);
+ /* if we've reset all the old samplers and we have no more new ones */
+ break;
}
}
cso_single_sampler_done(st->cso_context, PIPE_SHADER_VERTEX);
struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
GLuint su;
GLuint samplers_used = fprog->Base.SamplersUsed;
- GLuint old_max = st->state.num_fragment_samplers;
+ const GLuint old_max = st->state.num_fragment_samplers;
+
+ if (st->state.num_fragment_samplers == 0 && fprog->Base.SamplersUsed == 0)
+ return;
st->state.num_fragment_samplers = 0;
struct pipe_sampler_state *sampler = st->state.fragment_samplers + su;
if (samplers_used & 1) {
- GLuint texUnit;
-
- texUnit = fprog->Base.SamplerUnits[su];
+ GLuint texUnit = fprog->Base.SamplerUnits[su];
convert_sampler(st, sampler, texUnit);
st->state.num_fragment_samplers = su + 1;
- /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
cso_single_sampler(st->cso_context, PIPE_SHADER_FRAGMENT, su, sampler);
}
else if (samplers_used != 0 || su < old_max) {
- /*printf("%s su=%u null\n", __FUNCTION__, su);*/
cso_single_sampler(st->cso_context, PIPE_SHADER_FRAGMENT, su, NULL);
} else {
- /* if we've reset all the old views and we have no more new ones */
+ /* if we've reset all the old samplers and we have no more new ones */
break;
}
}