uint8_t clear[4];
GLfloat *color = ctx->Color.ClearColor.f;
- UNCLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(clear, color);
switch (irb->Base.Format) {
case MESA_FORMAT_ARGB8888:
static inline unsigned
pack_rgba_clamp_f(gl_format f, float c[])
{
- return pack_rgba_i(f, (uint8_t []) {
- UNCLAMPED_FLOAT_TO_UBYTE(c[RCOMP]),
- UNCLAMPED_FLOAT_TO_UBYTE(c[GCOMP]),
- UNCLAMPED_FLOAT_TO_UBYTE(c[BCOMP]),
- UNCLAMPED_FLOAT_TO_UBYTE(c[ACOMP]) });
+ GLubyte bytes[4];
+ _mesa_unclamped_float_rgba_to_ubyte(bytes, c);
+ return pack_rgba_i(f, bytes);
}
static inline unsigned
rrb = radeon_get_colorbuffer(&rmesa->radeon);
if (!rrb)
return;
- UNCLAMPED_FLOAT_TO_UBYTE(color[0], c.f[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(color[1], c.f[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(color[2], c.f[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(color[3], c.f[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(color, c.f);
rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp,
color[0], color[1],
color[2], color[3] );
if (!rrb)
return;
- UNCLAMPED_FLOAT_TO_UBYTE(c[0], color.f[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(c[1], color.f[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(c[2], color.f[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(c[3], color.f[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(c, color.f);
rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp,
c[0], c[1], c[2], c[3] );
}
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);
xmesa->clearpixel = xmesa_color_to_pixel( ctx,
xmesa->clearcolor[0],
xmesa->clearcolor[1],
int i;
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);
if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) {
/* black is black */
int i;
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);
if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) {
/* black is black */
UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]); \
} while (0)
-
+static inline void _mesa_unclamped_float_rgba_to_ubyte(GLubyte dst[4], const GLfloat src[4])
+{
+ int i;
+ for (i = 0; i < 4; i++)
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[i], src[i]);
+}
/**
* \name Generic color packing macros. All inputs should be GLubytes.
GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
GLuint i;
for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]);
- }
+ if (!mask || mask[i])
+ _mesa_unclamped_float_rgba_to_ubyte(dst1[i], src4[i]);
}
if (useTemp)
memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
blend_general_float(ctx, n, mask, rgbaF, destF, chanType);
/* convert back to ubytes */
for (i = 0; i < n; i++) {
- if (mask[i]) {
- UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][RCOMP], rgbaF[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][GCOMP], rgbaF[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][BCOMP], rgbaF[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][ACOMP], rgbaF[i][ACOMP]);
- }
+ if (mask[i])
+ _mesa_unclamped_float_rgba_to_ubyte(rgba[i], rgbaF[i]);
}
}
else if (chanType == GL_UNSIGNED_SHORT) {
span.array->ChanType = rb->DataType;
if (span.array->ChanType == GL_UNSIGNED_BYTE) {
GLubyte clearColor[4];
- UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor.f[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor.f[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor.f[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor.f[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(clearColor, ctx->Color.ClearColor.f);
for (i = 0; i < width; i++) {
COPY_4UBV(span.array->rgba[i], clearColor);
}
switch (rb->DataType) {
case GL_UNSIGNED_BYTE:
- UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor.f[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor.f[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor.f[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor.f[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(clear8, ctx->Color.ClearColor.f);
clearVal = clear8;
break;
case GL_UNSIGNED_SHORT: