/* GL_ARB_vertex_array_object */
SET_BindVertexArray(exec, _mesa_BindVertexArray);
SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
+
+ /* GL_EXT_draw_buffers2 */
+ SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed);
+ SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv);
+ SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv);
+ SET_EnableIndexedEXT(exec, _mesa_EnableIndexed);
+ SET_DisableIndexedEXT(exec, _mesa_DisableIndexed);
+ SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed);
}
n[2].e = cap;
}
if (ctx->ExecuteFlag) {
- /*CALL_DisableIndexedEXT(ctx->Exec, (index, cap));*/
+ CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
}
}
n[2].e = cap;
}
if (ctx->ExecuteFlag) {
- /*CALL_EnableIndexed(ctx->Exec, (index, cap));*/
+ CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
}
}
CALL_Disable(ctx->Exec, (n[1].e));
break;
case OPCODE_DISABLE_INDEXED:
- /*CALL_DisableIndexed(ctx->Exec, (n[1].ui, n[2].e));*/
+ CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
break;
case OPCODE_DRAW_BUFFER:
CALL_DrawBuffer(ctx->Exec, (n[1].e));
CALL_Enable(ctx->Exec, (n[1].e));
break;
case OPCODE_ENABLE_INDEXED:
- /*CALL_EnableIndexed(ctx->Exec, (n[1].ui, n[2].e));*/
+ CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
break;
case OPCODE_EVALMESH1:
CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
SET_DepthMask(table, save_DepthMask);
SET_DepthRange(table, save_DepthRange);
SET_Disable(table, save_Disable);
- /*SET_DisableIndexed(table, save_DisableIndexed);*/
- (void) save_DisableIndexed;
+ SET_DisableIndexedEXT(table, save_DisableIndexed);
SET_DrawBuffer(table, save_DrawBuffer);
SET_DrawPixels(table, save_DrawPixels);
SET_Enable(table, save_Enable);
- /*SET_EnableIndexed(table, save_EnableIndexed);*/
- (void) save_EnableIndexed;
+ SET_EnableIndexedEXT(table, save_EnableIndexed);
SET_EndList(table, _mesa_EndList);
SET_EvalMesh1(table, save_EvalMesh1);
SET_EvalMesh2(table, save_EvalMesh2);