switch (ctx->API) {
case API_OPENGL:
- /* Neutral tnl module stuff */
- _mesa_init_exec_vtxfmt( ctx );
- ctx->TnlModule.Current = NULL;
- ctx->TnlModule.SwapCount = 0;
-
#if FEATURE_dlist
ctx->Save = _mesa_create_save_table();
if (!ctx->Save) {
#include "dd.h"
-#define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
-
-/**
- * Core Mesa's support for tnl modules:
- */
-struct gl_tnl_module
-{
- /**
- * Vertex format to be lazily swapped into current dispatch.
- */
- const GLvertexformat *Current;
-
- /**
- * \name Record of functions swapped out.
- * On restore, only need to swap these functions back in.
- */
- /*@{*/
- struct {
- _glapi_proc * location;
- _glapi_proc function;
- } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
- GLuint SwapCount;
- /*@}*/
-};
-
-
/**
* Display list flags.
* Strictly this is a tnl-private concept, but it doesn't seem
*/
GLboolean mvp_with_dp4;
- /** Core tnl module support */
- struct gl_tnl_module TnlModule;
-
/**
* \name Hooks for module contexts.
*
#include "vtxfmt.h"
#include "eval.h"
#include "dlist.h"
+#include "main/dispatch.h"
#if FEATURE_beginend
-
-/* The neutral vertex format. This wraps all tnl module functions,
- * verifying that the currently-installed module is valid and then
- * installing the function pointers in a lazy fashion. It records the
- * function pointers that have been swapped out, which allows a fast
- * restoration of the neutral module in almost all cases -- a typical
- * app might only require 4-6 functions to be modified from the neutral
- * baseline, and only restoring these is certainly preferable to doing
- * the entire module's 60 or so function pointers.
- */
-
-#define PRE_LOOPBACK( FUNC ) \
-{ \
- GET_CURRENT_CONTEXT(ctx); \
- struct gl_tnl_module * const tnl = &(ctx->TnlModule); \
- const int tmp_offset = _gloffset_ ## FUNC ; \
- \
- ASSERT( tnl->Current ); \
- ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
- ASSERT( tmp_offset >= 0 ); \
- \
- if (tnl->SwapCount == 0) \
- ctx->Driver.BeginVertices( ctx ); \
- \
- /* Save the swapped function's dispatch entry so it can be */ \
- /* restored later. */ \
- tnl->Swapped[tnl->SwapCount].location = & (((_glapi_proc *)ctx->Exec)[tmp_offset]); \
- tnl->Swapped[tnl->SwapCount].function = (_glapi_proc)TAG(FUNC); \
- tnl->SwapCount++; \
- \
- if ( 0 ) \
- _mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \
- \
- /* Install the tnl function pointer. */ \
- SET_ ## FUNC(ctx->Exec, tnl->Current->FUNC); \
-}
-
-#define TAG(x) neutral_##x
-#include "vtxfmt_tmp.h"
-
-
/**
* Use the per-vertex functions found in <vfmt> to initialze the given
* API dispatch table.
}
-void _mesa_init_exec_vtxfmt( struct gl_context *ctx )
-{
- install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
- ctx->TnlModule.SwapCount = 0;
-}
-
-
void _mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt )
{
- ctx->TnlModule.Current = vfmt;
- _mesa_restore_exec_vtxfmt( ctx );
+ install_vtxfmt( ctx->Exec, vfmt );
}
}
-void _mesa_restore_exec_vtxfmt( struct gl_context *ctx )
-{
- struct gl_tnl_module *tnl = &(ctx->TnlModule);
- GLuint i;
-
- /* Restore the neutral tnl module wrapper.
- */
- for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
- *(tnl->Swapped[i].location) = tnl->Swapped[i].function;
- }
-
- tnl->SwapCount = 0;
-}
-
-
#endif /* FEATURE_beginend */
#if FEATURE_beginend
-extern void _mesa_init_exec_vtxfmt( struct gl_context *ctx );
-
extern void _mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt );
extern void _mesa_install_save_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt );
-extern void _mesa_restore_exec_vtxfmt( struct gl_context *ctx );
-
#else /* FEATURE_beginend */
-static INLINE void
-_mesa_init_exec_vtxfmt( struct gl_context *ctx )
-{
-}
-
static INLINE void
_mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt )
{
{
}
-static INLINE void
-_mesa_restore_exec_vtxfmt( struct gl_context *ctx )
-{
-}
-
#endif /* FEATURE_beginend */
#endif /* _VTXFMT_H_ */
#define ATTR( A, N, V0, V1, V2, V3 ) \
do { \
struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
- \
- if (exec->vtx.active_sz[A] != N) \
- vbo_exec_fixup_vertex(ctx, A, N); \
- \
+ \
+ if (unlikely(!(exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
+ ctx->Driver.BeginVertices( ctx ); \
+ if (unlikely(exec->vtx.active_sz[A] != N)) \
+ vbo_exec_fixup_vertex(ctx, A, N); \
+ \
{ \
GLfloat *dest = exec->vtx.attrptr[A]; \
if (N>0) dest[0] = V0; \
/* Need to do this to ensure BeginVertices gets called again:
*/
- if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) {
- _mesa_restore_exec_vtxfmt( ctx );
+ if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)
exec->ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
- }
exec->ctx->Driver.NeedFlush &= ~flags;