* are valid here, which they are not, but of course not mentioned by
* core spec.
*/
- if (targetOK && target != GL_TEXTURE_2D_ARRAY &&
- target != GL_TEXTURE_CUBE_MAP_ARRAY) {
- bool invalidformat;
+ if (target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) {
switch (format) {
- /* These came from _mesa_is_compressed_format in glformats.c. */
- case GL_COMPRESSED_RGBA_BPTC_UNORM:
- case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
- case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
- case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
- invalidformat = false;
- break;
- default:
- invalidformat = true;
- }
- if (invalidformat) {
+ /* These are the only 3D compression formats supported at this time */
+ case GL_COMPRESSED_RGBA_BPTC_UNORM:
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+ /* valid format */
+ break;
+ default:
+ /* invalid format */
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(invalid target %s for format %s)", caller,
_mesa_enum_to_string(target),