void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
nir_shader *nir,
+ const struct brw_vs_prog_key *vs_key,
struct brw_ubo_range out_ranges[4]);
bool brw_nir_opt_peephole_ffma(nir_shader *shader);
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
- if (intrin->intrinsic == nir_intrinsic_load_uniform)
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_load_uniform:
+ case nir_intrinsic_image_deref_load:
+ case nir_intrinsic_image_deref_store:
+ case nir_intrinsic_image_deref_atomic_add:
+ case nir_intrinsic_image_deref_atomic_min:
+ case nir_intrinsic_image_deref_atomic_max:
+ case nir_intrinsic_image_deref_atomic_and:
+ case nir_intrinsic_image_deref_atomic_or:
+ case nir_intrinsic_image_deref_atomic_xor:
+ case nir_intrinsic_image_deref_atomic_exchange:
+ case nir_intrinsic_image_deref_atomic_comp_swap:
+ case nir_intrinsic_image_deref_size:
state->uses_regular_uniforms = true;
-
- if (intrin->intrinsic != nir_intrinsic_load_ubo)
continue;
+ case nir_intrinsic_load_ubo:
+ break; /* Fall through to the analysis below */
+
+ default:
+ continue; /* Not a uniform or UBO intrinsic */
+ }
+
nir_const_value *block_const = nir_src_as_const_value(intrin->src[0]);
nir_const_value *offset_const = nir_src_as_const_value(intrin->src[1]);
void
brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
nir_shader *nir,
+ const struct brw_vs_prog_key *vs_key,
struct brw_ubo_range out_ranges[4])
{
const struct gen_device_info *devinfo = compiler->devinfo;
_mesa_hash_table_create(mem_ctx, NULL, _mesa_key_pointer_equal),
};
+ switch (nir->info.stage) {
+ case MESA_SHADER_VERTEX:
+ if (vs_key && vs_key->nr_userclip_plane_consts > 0)
+ state.uses_regular_uniforms = true;
+ break;
+
+ case MESA_SHADER_COMPUTE:
+ /* Compute shaders use push constants to get the subgroup ID so it's
+ * best to just assume some system values are pushed.
+ */
+ state.uses_regular_uniforms = true;
+ break;
+
+ default:
+ break;
+ }
+
/* Walk the IR, recording how many times each UBO block/offset is used. */
nir_foreach_function(function, nir) {
if (function->impl) {
anv_nir_apply_pipeline_layout(pipeline, layout, nir, prog_data, map);
if (stage != MESA_SHADER_COMPUTE)
- brw_nir_analyze_ubo_ranges(compiler, nir, prog_data->ubo_ranges);
+ brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
assert(nir->num_uniforms == prog_data->nr_params * 4);
brw_nir_setup_glsl_uniforms(mem_ctx, gp->program.nir, &gp->program,
&prog_data.base.base,
compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
- brw_nir_analyze_ubo_ranges(compiler, gp->program.nir,
+ brw_nir_analyze_ubo_ranges(compiler, gp->program.nir, NULL,
prog_data.base.base.ubo_ranges);
uint64_t outputs_written = gp->program.nir->info.outputs_written;
brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tcp->program,
&prog_data.base.base,
compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
- brw_nir_analyze_ubo_ranges(compiler, tcp->program.nir,
+ brw_nir_analyze_ubo_ranges(compiler, tcp->program.nir, NULL,
prog_data.base.base.ubo_ranges);
} else {
/* Upload the Patch URB Header as the first two uniforms.
brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tep->program,
&prog_data.base.base,
compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
- brw_nir_analyze_ubo_ranges(compiler, tep->program.nir,
+ brw_nir_analyze_ubo_ranges(compiler, tep->program.nir, NULL,
prog_data.base.base.ubo_ranges);
int st_index = -1;
brw_nir_setup_glsl_uniforms(mem_ctx, vp->program.nir, &vp->program,
&prog_data.base.base,
compiler->scalar_stage[MESA_SHADER_VERTEX]);
- brw_nir_analyze_ubo_ranges(compiler, vp->program.nir,
+ brw_nir_analyze_ubo_ranges(compiler, vp->program.nir, key,
prog_data.base.base.ubo_ranges);
} else {
brw_nir_setup_arb_uniforms(mem_ctx, vp->program.nir, &vp->program,
brw_nir_setup_glsl_uniforms(mem_ctx, fp->program.nir, &fp->program,
&prog_data.base, true);
brw_nir_analyze_ubo_ranges(brw->screen->compiler, fp->program.nir,
- prog_data.base.ubo_ranges);
+ NULL, prog_data.base.ubo_ranges);
} else {
brw_nir_setup_arb_uniforms(mem_ctx, fp->program.nir, &fp->program,
&prog_data.base);