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mesa: fix an error message in create_textures()
author
Samuel Pitoiset
<samuel.pitoiset@gmail.com>
Mon, 26 Jun 2017 11:46:19 +0000
(13:46 +0200)
committer
Samuel Pitoiset
<samuel.pitoiset@gmail.com>
Wed, 28 Jun 2017 08:25:12 +0000
(10:25 +0200)
Trivial.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/main/texobj.c
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diff --git
a/src/mesa/main/texobj.c
b/src/mesa/main/texobj.c
index 30d3c961e6ebb09b65d3126561fc2032b00d4868..0fcf58396893c486a7abd3a305b496f4a4051cdb 100644
(file)
--- a/
src/mesa/main/texobj.c
+++ b/
src/mesa/main/texobj.c
@@
-1220,7
+1220,7
@@
create_textures(struct gl_context *ctx, GLenum target,
texObj = ctx->Driver.NewTextureObject(ctx, name, target);
if (!texObj) {
_mesa_HashUnlockMutex(ctx->Shared->TexObjects);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "
gl%sTexture
s", caller);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "
%
s", caller);
return;
}