Skylake has some extra bits in PIPELINE_SELECT, none of which are
interesting for a 3D driver. In order to selectively change them, it
also introduces new "mask bits" in 15:8. We care about the "Pipeline
Selection" bits (1:0), so set the mask to 0x3.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
const uint32_t _3DSTATE_PIPELINE_SELECT =
is_965 ? CMD_PIPELINE_SELECT_965 : CMD_PIPELINE_SELECT_GM45;
BEGIN_BATCH(1);
- OUT_BATCH(_3DSTATE_PIPELINE_SELECT << 16 | 0);
+ OUT_BATCH(_3DSTATE_PIPELINE_SELECT << 16 | (brw->gen >= 9 ? (3 << 8) : 0));
ADVANCE_BATCH();
if (brw->gen < 6) {