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nir: Allow using nir_lower_io_to_scalar_early on VS input vars.
author
Eric Anholt
<eric@anholt.net>
Tue, 18 Sep 2018 17:35:34 +0000
(10:35 -0700)
committer
Eric Anholt
<eric@anholt.net>
Tue, 30 Oct 2018 17:46:52 +0000
(10:46 -0700)
This will be used on V3D to cut down the size of the VS inputs in the VPM
(memory area for sharing data between shader stages).
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/nir/nir_lower_io_to_scalar.c
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diff --git
a/src/compiler/nir/nir_lower_io_to_scalar.c
b/src/compiler/nir/nir_lower_io_to_scalar.c
index 2b98e298cce4d1048d094c2bc5c71b299263fc2f..929761fa888394dda92ce96a4d2eec0ac7232f37 100644
(file)
--- a/
src/compiler/nir/nir_lower_io_to_scalar.c
+++ b/
src/compiler/nir/nir_lower_io_to_scalar.c
@@
-320,7
+320,9
@@
nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask)
if (glsl_type_is_64bit(glsl_without_array(var->type)))
continue;
- if (var->data.location < VARYING_SLOT_VAR0 &&
+ if (!(shader->info.stage == MESA_SHADER_VERTEX &&
+ mode == nir_var_shader_in) &&
+ var->data.location < VARYING_SLOT_VAR0 &&
var->data.location >= 0)
continue;