ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT | \
ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT)
+static inline enum anv_pipe_bits
+anv_pipe_flush_bits_for_access_flags(VkAccessFlags flags)
+{
+ enum anv_pipe_bits pipe_bits = 0;
+
+ unsigned b;
+ for_each_bit(b, flags) {
+ switch ((VkAccessFlagBits)(1 << b)) {
+ case VK_ACCESS_SHADER_WRITE_BIT:
+ pipe_bits |= ANV_PIPE_DATA_CACHE_FLUSH_BIT;
+ break;
+ case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT:
+ pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
+ break;
+ case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT:
+ pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
+ break;
+ case VK_ACCESS_TRANSFER_WRITE_BIT:
+ pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
+ pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
+ break;
+ default:
+ break; /* Nothing to do */
+ }
+ }
+
+ return pipe_bits;
+}
+
+static inline enum anv_pipe_bits
+anv_pipe_invalidate_bits_for_access_flags(VkAccessFlags flags)
+{
+ enum anv_pipe_bits pipe_bits = 0;
+
+ unsigned b;
+ for_each_bit(b, flags) {
+ switch ((VkAccessFlagBits)(1 << b)) {
+ case VK_ACCESS_INDIRECT_COMMAND_READ_BIT:
+ case VK_ACCESS_INDEX_READ_BIT:
+ case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT:
+ pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
+ break;
+ case VK_ACCESS_UNIFORM_READ_BIT:
+ pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
+ pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
+ break;
+ case VK_ACCESS_SHADER_READ_BIT:
+ case VK_ACCESS_INPUT_ATTACHMENT_READ_BIT:
+ case VK_ACCESS_TRANSFER_READ_BIT:
+ pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
+ break;
+ default:
+ break; /* Nothing to do */
+ }
+ }
+
+ return pipe_bits;
+}
+
struct anv_vertex_binding {
struct anv_buffer * buffer;
VkDeviceSize offset;
const VkImageMemoryBarrier* pImageMemoryBarriers)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
- uint32_t b;
/* XXX: Right now, we're really dumb and just flush whatever categories
* the app asks for. One of these days we may make this a bit better
}
}
- enum anv_pipe_bits pipe_bits = 0;
-
- for_each_bit(b, src_flags) {
- switch ((VkAccessFlagBits)(1 << b)) {
- case VK_ACCESS_SHADER_WRITE_BIT:
- pipe_bits |= ANV_PIPE_DATA_CACHE_FLUSH_BIT;
- break;
- case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT:
- pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
- break;
- case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT:
- pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
- break;
- case VK_ACCESS_TRANSFER_WRITE_BIT:
- pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
- pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
- break;
- default:
- break; /* Nothing to do */
- }
- }
-
- for_each_bit(b, dst_flags) {
- switch ((VkAccessFlagBits)(1 << b)) {
- case VK_ACCESS_INDIRECT_COMMAND_READ_BIT:
- case VK_ACCESS_INDEX_READ_BIT:
- case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT:
- pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
- break;
- case VK_ACCESS_UNIFORM_READ_BIT:
- pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
- pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
- break;
- case VK_ACCESS_SHADER_READ_BIT:
- case VK_ACCESS_INPUT_ATTACHMENT_READ_BIT:
- case VK_ACCESS_TRANSFER_READ_BIT:
- pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
- break;
- default:
- break; /* Nothing to do */
- }
- }
-
- cmd_buffer->state.pending_pipe_bits |= pipe_bits;
+ cmd_buffer->state.pending_pipe_bits |=
+ anv_pipe_flush_bits_for_access_flags(src_flags) |
+ anv_pipe_invalidate_bits_for_access_flags(dst_flags);
}
static void