Fixes the es2 build with gcc.
Note: in glext.h the prototypes for glShaderSource() and glShaderSourceARB()
disagree: only the former has the extra const qualifier.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
<function name="ShaderSource" alias="ShaderSourceARB">
<param name="shader" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="string" type="const GLchar **"/>
+ <param name="string" type="const GLchar * const *"/>
<param name="length" type="const GLint *"/>
<glx ignore="true"/>
</function>
<return type="void"/>
<param name="shader" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="string" type="const GLchar **"/>
+ <param name="string" type="const GLchar * const *"/>
<param name="length" type="const int *"/>
</proto>
</template>