After call to nir_shader_gather_info - inputs_read may have changed so
st_nir_assign_vs_in_locations should be called for shader to remain in
sync with vbo state.
Fixes piglit tests:
gl-1.0-fpexceptions
gl-1.1-color-material-unused-normal-array
arb_vertex_program-unused-attributes
regression on several gallium drivers.
Fixes: d684fb37bfbc47d098158cb03c0672119a4469fe
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4645>
*/
nir_shader_gather_info(stp->Base.nir,
nir_shader_get_entrypoint(stp->Base.nir));
+ st_nir_assign_vs_in_locations(stp->Base.nir);
stp->Base.info = stp->Base.nir->info;
/* For st_draw_feedback, we need to generate TGSI too if draw doesn't