mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITS
authorBrian Paul <brianp@vmware.com>
Wed, 3 Feb 2010 20:21:42 +0000 (13:21 -0700)
committerBrian Paul <brianp@vmware.com>
Wed, 3 Feb 2010 22:48:42 +0000 (15:48 -0700)
src/mesa/main/points.c

index e743a2e6bdb9c17c4181864d9bf626460ef42849..eab9d13d6d9ca26b04f322a8831af555f10a43b2 100644 (file)
@@ -266,7 +266,7 @@ _mesa_init_point(GLcontext *ctx)
    ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
    ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
    ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
-   for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+   for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) {
       ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
    }
 }