* in r600_texture because r600_texture can be shared by multiple
* contexts. This is for back buffers only. We shouldn't get too many
* of those.
+ *
+ * X11 DRI3 rotates among a finite set of back buffers. They should
+ * all fit in this array. If they don't, separate DCC might never be
+ * enabled by DCC stat gathering.
*/
struct {
struct r600_texture *tex;
* the least recently used slot is evicted based on this. */
int64_t last_use_timestamp;
bool query_active;
- } dcc_stats[2];
+ } dcc_stats[5];
/* The list of all texture buffer objects in this context.
* This list is walked when a buffer is invalidated/reallocated and