-- Step 2: Check subunits. If a subunit is instantiated, follow the
-- instantiation chain rather than the stub chain.
+ -- Note that we must handle the case where the subunit exists in the
+ -- same body as the main unit (which may happen when Naming gets
+ -- manually specified within a project file or through tools like
+ -- gprname). Otherwise, we will have an infinite loop jumping around
+ -- the same file.
+
Unit1 := Unit (Cunit (Unum1));
Unit2 := Unit (Cunit (Unum2));
Inst1 := Instantiation (Sind1);
Length_Of_Name (Unit_Name (Unum2))
then
Sloc2 := Sloc (Corresponding_Stub (Unit2));
- Unum2 := Get_Source_Unit (Sloc2);
- goto Continue;
+ if Unum2 /= Get_Source_Unit (Sloc2) then
+ Unum2 := Get_Source_Unit (Sloc2);
+ goto Continue;
+ else
+ null; -- Unum2 already designates the correct unit
+ end if;
else
Sloc1 := Sloc (Corresponding_Stub (Unit1));
- Unum1 := Get_Source_Unit (Sloc1);
- goto Continue;
+
+ if Unum1 /= Get_Source_Unit (Sloc1) then
+ Unum1 := Get_Source_Unit (Sloc1);
+ goto Continue;
+ else
+ null; -- Unum1 already designates the correct unit
+ end if;
end if;
-- Sloc1 in subunit, Sloc2 not
else
Sloc1 := Sloc (Corresponding_Stub (Unit1));
- Unum1 := Get_Source_Unit (Sloc1);
- goto Continue;
+
+ if Unum1 /= Get_Source_Unit (Sloc1) then
+ Unum1 := Get_Source_Unit (Sloc1);
+ goto Continue;
+ else
+ null; -- Unum1 already designates the correct unit
+ end if;
end if;
-- Sloc2 in subunit, Sloc1 not
and then Inst2 = No_Location
then
Sloc2 := Sloc (Corresponding_Stub (Unit2));
- Unum2 := Get_Source_Unit (Sloc2);
- goto Continue;
+
+ if Unum2 /= Get_Source_Unit (Sloc2) then
+ Unum2 := Get_Source_Unit (Sloc2);
+ goto Continue;
+ else
+ null; -- Unum2 already designates the correct unit
+ end if;
end if;
-- Step 3: Check instances. The two locations may yield a common