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glsl: fix evaluating float16 constant expression matrices
author
Marek Olšák
<marek.olsak@amd.com>
Sat, 4 Jul 2020 21:43:50 +0000
(17:43 -0400)
committer
Marek Olšák
<marek.olsak@amd.com>
Wed, 8 Jul 2020 02:02:06 +0000
(22:02 -0400)
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
src/compiler/glsl/ir_constant_expression.cpp
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diff --git
a/src/compiler/glsl/ir_constant_expression.cpp
b/src/compiler/glsl/ir_constant_expression.cpp
index 595cc821797578387aa24726f3e628cae6c070ee..855b7884fb76754bbe21eefbefd010297c644afc 100644
(file)
--- a/
src/compiler/glsl/ir_constant_expression.cpp
+++ b/
src/compiler/glsl/ir_constant_expression.cpp
@@
-935,6
+935,12
@@
ir_dereference_array::constant_expression_value(void *mem_ctx,
ir_constant_data data = { { 0 } };
switch (column_type->base_type) {
+ case GLSL_TYPE_FLOAT16:
+ for (unsigned i = 0; i < column_type->vector_elements; i++)
+ data.f16[i] = array->value.f16[mat_idx + i];
+
+ break;
+
case GLSL_TYPE_FLOAT:
for (unsigned i = 0; i < column_type->vector_elements; i++)
data.f[i] = array->value.f[mat_idx + i];