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svga: use svga_texture() helper instead of casting
author
Brian Paul
<brianp@vmware.com>
Mon, 24 Jun 2013 20:42:38 +0000
(14:42 -0600)
committer
Brian Paul
<brianp@vmware.com>
Tue, 25 Jun 2013 23:54:23 +0000
(17:54 -0600)
src/gallium/drivers/svga/svga_resource_texture.c
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diff --git
a/src/gallium/drivers/svga/svga_resource_texture.c
b/src/gallium/drivers/svga/svga_resource_texture.c
index 3cb7d34bad0eda53b265ee7396cdc81942cd3d7c..cb825b4120623e746b1782991b3e18ec3fb9ceb8 100644
(file)
--- a/
src/gallium/drivers/svga/svga_resource_texture.c
+++ b/
src/gallium/drivers/svga/svga_resource_texture.c
@@
-218,7
+218,7
@@
svga_texture_destroy(struct pipe_screen *screen,
struct pipe_resource *pt)
{
struct svga_screen *ss = svga_screen(screen);
- struct svga_texture *tex =
(struct svga_texture *)pt
;
+ struct svga_texture *tex =
svga_texture(pt)
;
ss->texture_timestamp++;