Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
}
+/**
+ * If the target is GL_TEXTURE_CUBE_MAP, return one of the
+ * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z targets corresponding to
+ * the face parameter.
+ * Else, return target as-is.
+ */
+static inline GLenum
+_mesa_cube_face_target(GLenum target, unsigned face)
+{
+ assert(face < 6);
+ if (target == GL_TEXTURE_CUBE_MAP)
+ return GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+ else
+ return target;
+}
+
+
/**
* For cube map faces, return a face index in [0,5].
* For other targets return 0;