Added in _mesa_pack_uint_24_8_depth_stencil_row(). This could be hit
by something like glDrawPixels(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8)
into a MESA_FORMAT_Z32_FLOAT_X24S8 buffer.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
}
}
break;
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ {
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+ GLuint *destu = (GLuint *) dst;
+ GLfloat *destf = (GLfloat *) dst;
+ GLint i;
+ for (i = 0; i < n; i++) {
+ GLfloat z = (src[i] >> 8) * scale;
+ destf[i * 2 + 0] = z;
+ destu[i * 2 + 1] = src[i] & 0xff;
+ }
+ }
+ break;
default:
_mesa_problem(NULL, "bad format %s in _mesa_pack_ubyte_s_row",
_mesa_get_format_name(format));