}
} else {
add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
+ add_builtin_define(parser, "GL_ARB_enhanced_layouts", 1);
add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1);
add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
EXT(ARB_derivative_control, true, false, ARB_derivative_control),
EXT(ARB_draw_buffers, true, false, dummy_true),
EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
+ EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
bool ARB_draw_buffers_warn;
bool ARB_draw_instanced_enable;
bool ARB_draw_instanced_warn;
+ bool ARB_enhanced_layouts_enable;
+ bool ARB_enhanced_layouts_warn;
bool ARB_explicit_attrib_location_enable;
bool ARB_explicit_attrib_location_warn;
bool ARB_explicit_uniform_location_enable;
{ "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
{ "GL_ARB_draw_indirect", o(ARB_draw_indirect), GLC, 2010 },
{ "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
+ { "GL_ARB_enhanced_layouts", o(ARB_enhanced_layouts), GLC, 2013 },
{ "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
{ "GL_ARB_explicit_uniform_location", o(ARB_explicit_uniform_location), GL, 2012 },
{ "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
GLboolean ARB_fragment_shader;
GLboolean ARB_framebuffer_no_attachments;
GLboolean ARB_framebuffer_object;
+ GLboolean ARB_enhanced_layouts;
GLboolean ARB_explicit_attrib_location;
GLboolean ARB_explicit_uniform_location;
GLboolean ARB_geometry_shader4;