reindent, clean-up
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 16 Nov 2006 00:58:44 +0000 (00:58 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 16 Nov 2006 00:58:44 +0000 (00:58 +0000)
src/mesa/shader/slang/slang_assemble.h

index 95e4fa263a3a2d91ebe5692d0288dd4ba9276989..54589ad7d18600c1f1f64b1de35c357ad1741d8f 100644 (file)
@@ -1,6 +1,6 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5
+ * Version:  6.5.2
  *
  * Copyright (C) 2005-2006  Brian Paul   All Rights Reserved.
  *
@@ -22,7 +22,7 @@
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 
-#if !defined SLANG_ASSEMBLE_H
+#ifndef SLANG_ASSEMBLE_H
 #define SLANG_ASSEMBLE_H
 
 #include "slang_utility.h"
 extern "C" {
 #endif
 
+
 struct slang_operation_;
 
 typedef enum slang_assembly_type_
 {
-       /* core */
-       slang_asm_none,
-       slang_asm_float_copy,
-       slang_asm_float_move,
-       slang_asm_float_push,
-       slang_asm_float_deref,
-       slang_asm_float_add,
-       slang_asm_float_multiply,
-       slang_asm_float_divide,
-       slang_asm_float_negate,
-       slang_asm_float_less,
-       slang_asm_float_equal_exp,
-       slang_asm_float_equal_int,
-       slang_asm_float_to_int,
-       slang_asm_float_sine,
-       slang_asm_float_arcsine,
-       slang_asm_float_arctan,
-       slang_asm_float_power,
-       slang_asm_float_log2,
-       slang_asm_float_floor,
-       slang_asm_float_ceil,
-       slang_asm_float_noise1,
-       slang_asm_float_noise2,
-       slang_asm_float_noise3,
-       slang_asm_float_noise4,
-       slang_asm_int_copy,
-       slang_asm_int_move,
-       slang_asm_int_push,
-       slang_asm_int_deref,
-       slang_asm_int_to_float,
-       slang_asm_int_to_addr,
-       slang_asm_bool_copy,
-       slang_asm_bool_move,
-       slang_asm_bool_push,
-       slang_asm_bool_deref,
-       slang_asm_addr_copy,
-       slang_asm_addr_push,
-       slang_asm_addr_deref,
-       slang_asm_addr_add,
-       slang_asm_addr_multiply,
-       slang_asm_vec4_tex1d,
-       slang_asm_vec4_tex2d,
-       slang_asm_vec4_tex3d,
-       slang_asm_vec4_texcube,
-       slang_asm_vec4_shad1d,
-       slang_asm_vec4_shad2d,
-       slang_asm_jump,
-       slang_asm_jump_if_zero,
-       slang_asm_enter,
-       slang_asm_leave,
-       slang_asm_local_alloc,
-       slang_asm_local_free,
-       slang_asm_local_addr,
-       slang_asm_global_addr,
-       slang_asm_call,
-       slang_asm_return,
-       slang_asm_discard,
-       slang_asm_exit,
+   /* core */
+   slang_asm_none,
+   slang_asm_float_copy,
+   slang_asm_float_move,
+   slang_asm_float_push,
+   slang_asm_float_deref,
+   slang_asm_float_add,
+   slang_asm_float_multiply,
+   slang_asm_float_divide,
+   slang_asm_float_negate,
+   slang_asm_float_less,
+   slang_asm_float_equal_exp,
+   slang_asm_float_equal_int,
+   slang_asm_float_to_int,
+   slang_asm_float_sine,
+   slang_asm_float_arcsine,
+   slang_asm_float_arctan,
+   slang_asm_float_power,
+   slang_asm_float_log2,
+   slang_asm_float_floor,
+   slang_asm_float_ceil,
+   slang_asm_float_noise1,
+   slang_asm_float_noise2,
+   slang_asm_float_noise3,
+   slang_asm_float_noise4,
+   slang_asm_int_copy,
+   slang_asm_int_move,
+   slang_asm_int_push,
+   slang_asm_int_deref,
+   slang_asm_int_to_float,
+   slang_asm_int_to_addr,
+   slang_asm_bool_copy,
+   slang_asm_bool_move,
+   slang_asm_bool_push,
+   slang_asm_bool_deref,
+   slang_asm_addr_copy,
+   slang_asm_addr_push,
+   slang_asm_addr_deref,
+   slang_asm_addr_add,
+   slang_asm_addr_multiply,
+   slang_asm_vec4_tex1d,
+   slang_asm_vec4_tex2d,
+   slang_asm_vec4_tex3d,
+   slang_asm_vec4_texcube,
+   slang_asm_vec4_shad1d,
+   slang_asm_vec4_shad2d,
+   slang_asm_jump,
+   slang_asm_jump_if_zero,
+   slang_asm_enter,
+   slang_asm_leave,
+   slang_asm_local_alloc,
+   slang_asm_local_free,
+   slang_asm_local_addr,
+   slang_asm_global_addr,
+   slang_asm_call,
+   slang_asm_return,
+   slang_asm_discard,
+   slang_asm_exit,
    /* GL_MESA_shader_debug */
-       slang_asm_float_print,
-       slang_asm_int_print,
-       slang_asm_bool_print,
+   slang_asm_float_print,
+   slang_asm_int_print,
+   slang_asm_bool_print,
    /* vec4 */
    slang_asm_float_to_vec4,
    slang_asm_vec4_add,
@@ -109,111 +110,138 @@ typedef enum slang_assembly_type_
    slang_asm_vec4_deref,
    slang_asm_vec4_equal_int,
    /* not a real assembly instruction */
-       slang_asm__last
+   slang_asm__last
 } slang_assembly_type;
 
 typedef struct slang_assembly_
 {
-       slang_assembly_type type;
-       GLfloat literal;
-       GLuint param[2];
+   slang_assembly_type type;
+   GLfloat literal;
+   GLuint param[2];
 } slang_assembly;
 
 typedef struct slang_assembly_file_
 {
-       slang_assembly *code;
-       GLuint count;
-       GLuint capacity;
+   slang_assembly *code;
+   GLuint count;
+   GLuint capacity;
 } slang_assembly_file;
 
 extern GLvoid
-_slang_assembly_file_ctr (slang_assembly_file *);
+_slang_assembly_file_ctr(slang_assembly_file *);
+
+extern GLvoid
+slang_assembly_file_destruct(slang_assembly_file *);
+
+extern GLboolean
+slang_assembly_file_push(slang_assembly_file *, slang_assembly_type);
+
+extern GLboolean
+slang_assembly_file_push_label(slang_assembly_file *,
+                               slang_assembly_type, GLuint);
+
+extern GLboolean
+slang_assembly_file_push_label2(slang_assembly_file *, slang_assembly_type,
+                                GLuint, GLuint);
+
+extern GLboolean
+slang_assembly_file_push_literal(slang_assembly_file *,
+                                 slang_assembly_type, GLfloat);
 
-GLvoid slang_assembly_file_destruct (slang_assembly_file *);
-GLboolean slang_assembly_file_push (slang_assembly_file *, slang_assembly_type);
-GLboolean slang_assembly_file_push_label (slang_assembly_file *, slang_assembly_type, GLuint);
-GLboolean slang_assembly_file_push_label2 (slang_assembly_file *, slang_assembly_type, GLuint, GLuint);
-GLboolean slang_assembly_file_push_literal (slang_assembly_file *, slang_assembly_type, GLfloat);
 
 typedef struct slang_assembly_file_restore_point_
 {
-       GLuint count;
+   GLuint count;
 } slang_assembly_file_restore_point;
 
-GLboolean slang_assembly_file_restore_point_save (slang_assembly_file *,
-       slang_assembly_file_restore_point *);
-GLboolean slang_assembly_file_restore_point_load (slang_assembly_file *,
-       slang_assembly_file_restore_point *);
+
+extern GLboolean
+slang_assembly_file_restore_point_save(slang_assembly_file *,
+                                       slang_assembly_file_restore_point *);
+
+extern GLboolean
+slang_assembly_file_restore_point_load(slang_assembly_file *,
+                                       slang_assembly_file_restore_point *);
+
 
 typedef struct slang_assembly_flow_control_
 {
-       GLuint loop_start;                              /* for "continue" statement */
-       GLuint loop_end;                                /* for "break" statement */
-       GLuint function_end;                    /* for "return" statement */
+   GLuint loop_start;           /**< for "continue" statement */
+   GLuint loop_end;             /**< for "break" statement */
+   GLuint function_end;         /**< for "return" statement */
 } slang_assembly_flow_control;
 
 typedef struct slang_assembly_local_info_
 {
-       GLuint ret_size;
-       GLuint addr_tmp;
-       GLuint swizzle_tmp;
+   GLuint ret_size;
+   GLuint addr_tmp;
+   GLuint swizzle_tmp;
 } slang_assembly_local_info;
 
 typedef enum
 {
-       slang_ref_force,
-       slang_ref_forbid/*,
-       slang_ref_freelance*/
+   slang_ref_force,
+   slang_ref_forbid             /**< slang_ref_freelance */
 } slang_ref_type;
 
-/*
- * Holds a complete information about vector swizzle - the <swizzle> array contains
- * vector component source indices, where 0 is "x", 1 is "y", 2 is "z" and 3 is "w".
+/**
+ * Holds complete information about vector swizzle - the <swizzle>
+ * array contains vector component source indices, where 0 is "x", 1
+ * is "y", 2 is "z" and 3 is "w".
  * Example: "xwz" --> { 3, { 0, 3, 2, not used } }.
  */
 typedef struct slang_swizzle_
 {
-       GLuint num_components;
-       GLuint swizzle[4];
+   GLuint num_components;
+   GLuint swizzle[4];
 } slang_swizzle;
 
 typedef struct slang_assembly_name_space_
 {
-       struct slang_function_scope_ *funcs;
-       struct slang_struct_scope_ *structs;
-       struct slang_variable_scope_ *vars;
+   struct slang_function_scope_ *funcs;
+   struct slang_struct_scope_ *structs;
+   struct slang_variable_scope_ *vars;
 } slang_assembly_name_space;
 
 typedef struct slang_assemble_ctx_
 {
-       slang_assembly_file *file;
-       struct slang_machine_ *mach;
-       slang_atom_pool *atoms;
-       slang_assembly_name_space space;
-       slang_assembly_flow_control flow;
-       slang_assembly_local_info local;
-       slang_ref_type ref;
-       slang_swizzle swz;
+   slang_assembly_file *file;
+   struct slang_machine_ *mach;
+   slang_atom_pool *atoms;
+   slang_assembly_name_space space;
+   slang_assembly_flow_control flow;
+   slang_assembly_local_info local;
+   slang_ref_type ref;
+   slang_swizzle swz;
 } slang_assemble_ctx;
 
-struct slang_function_ *_slang_locate_function (struct slang_function_scope_ *funcs, slang_atom name,
-       struct slang_operation_ *params, GLuint num_params, slang_assembly_name_space *space,
-       slang_atom_pool *);
+extern struct slang_function_ *
+_slang_locate_function(struct slang_function_scope_ *funcs, slang_atom name,
+                       struct slang_operation_ *params, GLuint num_params,
+                       slang_assembly_name_space *space, slang_atom_pool *);
+
+extern GLboolean
+_slang_assemble_function(slang_assemble_ctx *, struct slang_function_ *);
 
-GLboolean _slang_assemble_function (slang_assemble_ctx *, struct slang_function_ *);
+extern GLboolean
+_slang_cleanup_stack(slang_assemble_ctx *, struct slang_operation_ *);
 
-GLboolean _slang_cleanup_stack (slang_assemble_ctx *, struct slang_operation_ *);
+extern GLboolean
+_slang_dereference(slang_assemble_ctx *, struct slang_operation_ *);
 
-GLboolean _slang_dereference (slang_assemble_ctx *, struct slang_operation_ *);
+extern GLboolean
+_slang_assemble_function_call(slang_assemble_ctx *, struct slang_function_ *,
+                              struct slang_operation_ *, GLuint, GLboolean);
 
-GLboolean _slang_assemble_function_call (slang_assemble_ctx *, struct slang_function_ *,
-       struct slang_operation_ *, GLuint, GLboolean);
+extern GLboolean
+_slang_assemble_function_call_name(slang_assemble_ctx *, const char *,
+                                   struct slang_operation_ *, GLuint,
+                                   GLboolean);
 
-GLboolean _slang_assemble_function_call_name (slang_assemble_ctx *, const char *,
-       struct slang_operation_ *, GLuint, GLboolean);
+extern GLboolean
+_slang_assemble_operation(slang_assemble_ctx *, struct slang_operation_ *,
+                          slang_ref_type);
 
-GLboolean _slang_assemble_operation (slang_assemble_ctx *, struct slang_operation_ *,
-       slang_ref_type);
 
 #ifdef __cplusplus
 }
@@ -225,4 +253,3 @@ GLboolean _slang_assemble_operation (slang_assemble_ctx *, struct slang_operatio
 #include "slang_assemble_conditional.h"
 
 #endif
-