{ 2, 2,13, "mov.b", {ABS8SRC, RD8, E}, { Hex2, RD8, ABS8SRC,IGNORE, E}},
{ 2, 2,13, "mov.b", {RS8, RDIND|B30, E}, { Hex6, Hex8, RDIND|B31, RS8, E}},
{ 4, 2,13, "mov.b", {RS8, DISPDST, E}, { Hex6, HexE, DISPREG|B31, RS8,DISPDST, IGNORE, IGNORE, IGNORE, E}},
- { 2, 2,13, "mov.b", {RS8, RDDEC|B30, E}, { Hex6, HexC, RDDEC|B30, RS8, E}},
+ { 2, 2,13, "mov.b", {RS8, RDDEC|B31, E}, { Hex6, HexC, RDDEC|B31, RS8, E}},
/* Put the 16 bit one in first so it matches first */
{ 4, 2,13, "mov.b", {RS8, ABS16DST, E}, { Hex6, HexA, Hex8, RS8, ABS16DST,IGNORE,IGNORE,IGNORE, E}},
{ 2, 2,13, "mov.b", {RS8, ABS8DST, E}, { Hex3, RS8, ABS8DST,IGNORE, E}},