s->layers[layer].rotate = rotate;
}
+void
+vl_compositor_set_yuv_layer(struct vl_compositor_state *s,
+ struct vl_compositor *c,
+ unsigned layer,
+ struct pipe_video_buffer *buffer,
+ struct u_rect *src_rect,
+ struct u_rect *dst_rect,
+ bool y)
+{
+ struct pipe_sampler_view **sampler_views;
+ unsigned i;
+
+ assert(s && c && buffer);
+
+ assert(layer < VL_COMPOSITOR_MAX_LAYERS);
+
+ s->used_layers |= 1 << layer;
+ sampler_views = buffer->get_sampler_view_components(buffer);
+ for (i = 0; i < 3; ++i) {
+ s->layers[layer].samplers[i] = c->sampler_linear;
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[i], sampler_views[i]);
+ }
+
+ calc_src_and_dst(&s->layers[layer], buffer->width, buffer->height,
+ src_rect ? *src_rect : default_rect(&s->layers[layer]),
+ dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
+
+ s->layers[layer].fs = (y) ? c->fs_weave_yuv.y : c->fs_weave_yuv.uv;
+}
+
void
vl_compositor_render(struct vl_compositor_state *s,
struct vl_compositor *c,
unsigned layer,
enum vl_compositor_rotation rotate);
+/**
+ * set a layer of y or uv to render
+ */
+void
+vl_compositor_set_yuv_layer(struct vl_compositor_state *s,
+ struct vl_compositor *c,
+ unsigned layer,
+ struct pipe_video_buffer *buffer,
+ struct u_rect *src_rect,
+ struct u_rect *dst_rect,
+ bool y);
+
/*@}*/
/**