intel_buffer_objects.c \
intel_buffers.c \
intel_context.c \
+ intel_debug.c \
intel_extensions.c \
intel_fbo.c \
intel_mipmap_tree.c \
#include "utils.h"
#include "../glsl/ralloc.h"
-#ifndef INTEL_DEBUG
-int INTEL_DEBUG = (0);
-#endif
-
-
static const GLubyte *
intelGetString(struct gl_context * ctx, GLenum name)
{
}
}
-static const struct dri_debug_control debug_control[] = {
- { "tex", DEBUG_TEXTURE},
- { "state", DEBUG_STATE},
- { "ioctl", DEBUG_IOCTL},
- { "blit", DEBUG_BLIT},
- { "mip", DEBUG_MIPTREE},
- { "fall", DEBUG_PERF},
- { "perf", DEBUG_PERF},
- { "bat", DEBUG_BATCH},
- { "pix", DEBUG_PIXEL},
- { "buf", DEBUG_BUFMGR},
- { "reg", DEBUG_REGION},
- { "fbo", DEBUG_FBO},
- { "fs", DEBUG_WM },
- { "gs", DEBUG_GS},
- { "sync", DEBUG_SYNC},
- { "prim", DEBUG_PRIMS },
- { "vert", DEBUG_VERTS },
- { "dri", DEBUG_DRI },
- { "sf", DEBUG_SF },
- { "stats", DEBUG_STATS },
- { "wm", DEBUG_WM },
- { "urb", DEBUG_URB },
- { "vs", DEBUG_VS },
- { "clip", DEBUG_CLIP },
- { "aub", DEBUG_AUB },
- { "shader_time", DEBUG_SHADER_TIME },
- { "no16", DEBUG_NO16 },
- { "blorp", DEBUG_BLORP },
- { "vue", DEBUG_VUE },
- { NULL, 0 }
-};
-
-
static void
intelInvalidateState(struct gl_context * ctx, GLuint new_state)
{
intelInitExtensions(ctx);
- INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
- if (INTEL_DEBUG & DEBUG_BUFMGR)
- dri_bufmgr_set_debug(brw->bufmgr, true);
- if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && brw->gen < 7) {
- fprintf(stderr,
- "shader_time debugging requires gen7 (Ivybridge) or better.\n");
- INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
- }
- if (INTEL_DEBUG & DEBUG_PERF)
- brw->perf_debug = true;
-
- if (INTEL_DEBUG & DEBUG_AUB)
- drm_intel_bufmgr_gem_set_aub_dump(brw->bufmgr, true);
+ brw_process_intel_debug_variable(brw);
intel_batchbuffer_init(brw);
#include "intel_bufmgr.h"
#include "intel_screen.h"
+#include "intel_debug.h"
#include "intel_tex_obj.h"
#include "i915_drm.h"
#endif
-/* ================================================================
- * Debugging:
- */
-extern int INTEL_DEBUG;
-
-#define DEBUG_TEXTURE 0x1
-#define DEBUG_STATE 0x2
-#define DEBUG_IOCTL 0x4
-#define DEBUG_BLIT 0x8
-#define DEBUG_MIPTREE 0x10
-#define DEBUG_PERF 0x20
-#define DEBUG_BATCH 0x80
-#define DEBUG_PIXEL 0x100
-#define DEBUG_BUFMGR 0x200
-#define DEBUG_REGION 0x400
-#define DEBUG_FBO 0x800
-#define DEBUG_GS 0x1000
-#define DEBUG_SYNC 0x2000
-#define DEBUG_PRIMS 0x4000
-#define DEBUG_VERTS 0x8000
-#define DEBUG_DRI 0x10000
-#define DEBUG_SF 0x20000
-#define DEBUG_STATS 0x100000
-#define DEBUG_WM 0x400000
-#define DEBUG_URB 0x800000
-#define DEBUG_VS 0x1000000
-#define DEBUG_CLIP 0x2000000
-#define DEBUG_AUB 0x4000000
-#define DEBUG_SHADER_TIME 0x8000000
-#define DEBUG_BLORP 0x10000000
-#define DEBUG_NO16 0x20000000
-#define DEBUG_VUE 0x40000000
-
-#ifdef HAVE_ANDROID_PLATFORM
-#define LOG_TAG "INTEL-MESA"
-#include <cutils/log.h>
-#ifndef ALOGW
-#define ALOGW LOGW
-#endif
-#define dbg_printf(...) ALOGW(__VA_ARGS__)
-#else
-#define dbg_printf(...) printf(__VA_ARGS__)
-#endif /* HAVE_ANDROID_PLATFORM */
-
-#define DBG(...) do { \
- if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
- dbg_printf(__VA_ARGS__); \
-} while(0)
-
-#define perf_debug(...) do { \
- static GLuint msg_id = 0; \
- if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
- dbg_printf(__VA_ARGS__); \
- if (brw->perf_debug) \
- _mesa_gl_debug(&brw->ctx, &msg_id, \
- MESA_DEBUG_TYPE_PERFORMANCE, \
- MESA_DEBUG_SEVERITY_MEDIUM, \
- __VA_ARGS__); \
-} while(0)
-
-#define WARN_ONCE(cond, fmt...) do { \
- if (unlikely(cond)) { \
- static bool _warned = false; \
- static GLuint msg_id = 0; \
- if (!_warned) { \
- fprintf(stderr, "WARNING: "); \
- fprintf(stderr, fmt); \
- _warned = true; \
- \
- _mesa_gl_debug(ctx, &msg_id, \
- MESA_DEBUG_TYPE_OTHER, \
- MESA_DEBUG_SEVERITY_HIGH, fmt); \
- } \
- } \
-} while (0)
-
/* ================================================================
* intel_context.c:
*/
--- /dev/null
+/*
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright © 2006 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file intel_debug.c
+ *
+ * Support for the INTEL_DEBUG environment variable, along with other
+ * miscellaneous debugging code.
+ */
+
+#include "brw_context.h"
+#include "intel_debug.h"
+#include "utils.h"
+
+int INTEL_DEBUG = 0;
+
+static const struct dri_debug_control debug_control[] = {
+ { "tex", DEBUG_TEXTURE},
+ { "state", DEBUG_STATE},
+ { "ioctl", DEBUG_IOCTL},
+ { "blit", DEBUG_BLIT},
+ { "mip", DEBUG_MIPTREE},
+ { "fall", DEBUG_PERF},
+ { "perf", DEBUG_PERF},
+ { "bat", DEBUG_BATCH},
+ { "pix", DEBUG_PIXEL},
+ { "buf", DEBUG_BUFMGR},
+ { "reg", DEBUG_REGION},
+ { "fbo", DEBUG_FBO},
+ { "fs", DEBUG_WM },
+ { "gs", DEBUG_GS},
+ { "sync", DEBUG_SYNC},
+ { "prim", DEBUG_PRIMS },
+ { "vert", DEBUG_VERTS },
+ { "dri", DEBUG_DRI },
+ { "sf", DEBUG_SF },
+ { "stats", DEBUG_STATS },
+ { "wm", DEBUG_WM },
+ { "urb", DEBUG_URB },
+ { "vs", DEBUG_VS },
+ { "clip", DEBUG_CLIP },
+ { "aub", DEBUG_AUB },
+ { "shader_time", DEBUG_SHADER_TIME },
+ { "no16", DEBUG_NO16 },
+ { "blorp", DEBUG_BLORP },
+ { NULL, 0 }
+};
+
+void
+brw_process_intel_debug_variable(struct brw_context *brw)
+{
+ INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
+ if (INTEL_DEBUG & DEBUG_BUFMGR)
+ dri_bufmgr_set_debug(brw->bufmgr, true);
+
+ if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && brw->gen < 7) {
+ fprintf(stderr,
+ "shader_time debugging requires gen7 (Ivybridge) or better.\n");
+ INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
+ }
+
+ if (INTEL_DEBUG & DEBUG_PERF)
+ brw->perf_debug = true;
+
+ if (INTEL_DEBUG & DEBUG_AUB)
+ drm_intel_bufmgr_gem_set_aub_dump(brw->bufmgr, true);
+}
--- /dev/null
+/*
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright © 2007 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#pragma once
+
+/**
+ * \file intel_debug.h
+ *
+ * Basic INTEL_DEBUG environment variable handling. This file defines the
+ * list of debugging flags, as well as some macros for handling them.
+ */
+
+extern int INTEL_DEBUG;
+
+#define DEBUG_TEXTURE 0x1
+#define DEBUG_STATE 0x2
+#define DEBUG_IOCTL 0x4
+#define DEBUG_BLIT 0x8
+#define DEBUG_MIPTREE 0x10
+#define DEBUG_PERF 0x20
+#define DEBUG_BATCH 0x80
+#define DEBUG_PIXEL 0x100
+#define DEBUG_BUFMGR 0x200
+#define DEBUG_REGION 0x400
+#define DEBUG_FBO 0x800
+#define DEBUG_GS 0x1000
+#define DEBUG_SYNC 0x2000
+#define DEBUG_PRIMS 0x4000
+#define DEBUG_VERTS 0x8000
+#define DEBUG_DRI 0x10000
+#define DEBUG_SF 0x20000
+#define DEBUG_STATS 0x100000
+#define DEBUG_WM 0x400000
+#define DEBUG_URB 0x800000
+#define DEBUG_VS 0x1000000
+#define DEBUG_CLIP 0x2000000
+#define DEBUG_AUB 0x4000000
+#define DEBUG_SHADER_TIME 0x8000000
+#define DEBUG_BLORP 0x10000000
+#define DEBUG_NO16 0x20000000
+#define DEBUG_VUE 0x40000000
+
+#ifdef HAVE_ANDROID_PLATFORM
+#define LOG_TAG "INTEL-MESA"
+#include <cutils/log.h>
+#ifndef ALOGW
+#define ALOGW LOGW
+#endif
+#define dbg_printf(...) ALOGW(__VA_ARGS__)
+#else
+#define dbg_printf(...) printf(__VA_ARGS__)
+#endif /* HAVE_ANDROID_PLATFORM */
+
+#define DBG(...) do { \
+ if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
+ dbg_printf(__VA_ARGS__); \
+} while(0)
+
+#define perf_debug(...) do { \
+ static GLuint msg_id = 0; \
+ if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
+ dbg_printf(__VA_ARGS__); \
+ if (brw->perf_debug) \
+ _mesa_gl_debug(&brw->ctx, &msg_id, \
+ MESA_DEBUG_TYPE_PERFORMANCE, \
+ MESA_DEBUG_SEVERITY_MEDIUM, \
+ __VA_ARGS__); \
+} while(0)
+
+#define WARN_ONCE(cond, fmt...) do { \
+ if (unlikely(cond)) { \
+ static bool _warned = false; \
+ static GLuint msg_id = 0; \
+ if (!_warned) { \
+ fprintf(stderr, "WARNING: "); \
+ fprintf(stderr, fmt); \
+ _warned = true; \
+ \
+ _mesa_gl_debug(ctx, &msg_id, \
+ MESA_DEBUG_TYPE_OTHER, \
+ MESA_DEBUG_SEVERITY_HIGH, fmt); \
+ } \
+ } \
+} while (0)
+
+struct brw_context;
+
+extern void brw_process_intel_debug_variable(struct brw_context *brw);