/* We're being called by glFramebufferTextureLayer().
* The only legal texture types for that function are 3D,
* cube-map, and 1D/2D/cube-map array textures.
+ *
+ * We don't need to check for GL_ARB_texture_cube_map_array because the
+ * application wouldn't have been able to create a texture with a
+ * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
*/
switch (target) {
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return true;
case GL_TEXTURE_CUBE_MAP:
- /* This target is valid in TextureLayer when ARB_direct_state_access
- * or OpenGL 4.5 is supported.
+ /* We don't need to check the extension (GL_ARB_direct_state_access) or
+ * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
+ * enabled in core profile. This can be called from
+ * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
+ * so we do have to check the profile.
*/
- return ctx->Extensions.ARB_direct_state_access;
+ return ctx->API == API_OPENGL_CORE;
}
_mesa_error(ctx, GL_INVALID_OPERATION,