continue;
if (i == FRAG_RESULT_DEPTH) {
- ctx->shader_info->fs.writes_z = true;
depth = ac_to_float(&ctx->ac, LLVMBuildLoad(ctx->builder,
ctx->nir->outputs[radeon_llvm_reg_index_soa(i, 0)], ""));
} else if (i == FRAG_RESULT_STENCIL) {
- ctx->shader_info->fs.writes_stencil = true;
stencil = ac_to_float(&ctx->ac, LLVMBuildLoad(ctx->builder,
ctx->nir->outputs[radeon_llvm_reg_index_soa(i, 0)], ""));
} else if (i == FRAG_RESULT_SAMPLE_MASK) {
- ctx->shader_info->fs.writes_sample_mask = true;
samplemask = ac_to_float(&ctx->ac, LLVMBuildLoad(ctx->builder,
ctx->nir->outputs[radeon_llvm_reg_index_soa(i, 0)], ""));
} else {
values[j] = ac_to_float(&ctx->ac, LLVMBuildLoad(ctx->builder,
ctx->nir->outputs[radeon_llvm_reg_index_soa(i, j)], ""));
- if (!ctx->shader_info->fs.writes_z && !ctx->shader_info->fs.writes_stencil && !ctx->shader_info->fs.writes_sample_mask)
+ if (!ctx->shader_info->info.ps.writes_z &&
+ !ctx->shader_info->info.ps.writes_stencil &&
+ !ctx->shader_info->info.ps.writes_sample_mask)
last = ctx->output_mask <= ((1ull << (i + 1)) - 1);
bool ret = si_export_mrt_color(ctx, values, V_008DFC_SQ_EXP_MRT + (i - FRAG_RESULT_DATA0), last, &color_args[index]);
uint32_t flat_shaded_mask;
bool has_pcoord;
bool can_discard;
- bool writes_z;
- bool writes_stencil;
- bool writes_sample_mask;
bool early_fragment_test;
bool prim_id_input;
bool layer_input;
}
}
+static void
+gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
+ struct ac_shader_info *info)
+{
+ int idx = var->data.location;
+
+ switch (idx) {
+ case FRAG_RESULT_DEPTH:
+ info->ps.writes_z = true;
+ break;
+ case FRAG_RESULT_STENCIL:
+ info->ps.writes_stencil = true;
+ break;
+ case FRAG_RESULT_SAMPLE_MASK:
+ info->ps.writes_sample_mask = true;
+ break;
+ default:
+ break;
+ }
+}
+
+static void
+gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
+ struct ac_shader_info *info)
+{
+ switch (nir->info.stage) {
+ case MESA_SHADER_FRAGMENT:
+ gather_info_output_decl_ps(nir, var, info);
+ break;
+ default:
+ break;
+ }
+}
+
void
ac_nir_shader_info_pass(const struct nir_shader *nir,
const struct ac_nir_compiler_options *options,
nir_foreach_block(block, func->impl) {
gather_info_block(nir, block, info);
}
+
+ nir_foreach_variable(variable, &nir->outputs)
+ gather_info_output_decl(nir, variable, info);
}
bool needs_sample_positions;
bool uses_input_attachments;
bool writes_memory;
+ bool writes_z;
+ bool writes_stencil;
+ bool writes_sample_mask;
} ps;
struct {
bool uses_grid_size;
else
z_order = V_02880C_LATE_Z;
- return S_02880C_Z_EXPORT_ENABLE(ps->info.fs.writes_z) |
- S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.fs.writes_stencil) |
+ return S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
+ S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
- S_02880C_MASK_EXPORT_ENABLE(ps->info.fs.writes_sample_mask) |
+ S_02880C_MASK_EXPORT_ENABLE(ps->info.info.ps.writes_sample_mask) |
S_02880C_Z_ORDER(z_order) |
S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
radeon_set_context_reg(cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
radeon_set_context_reg(cs, R_028710_SPI_SHADER_Z_FORMAT,
- ac_get_spi_shader_z_format(ps->info.fs.writes_z,
- ps->info.fs.writes_stencil,
- ps->info.fs.writes_sample_mask));
+ ac_get_spi_shader_z_format(ps->info.info.ps.writes_z,
+ ps->info.info.ps.writes_stencil,
+ ps->info.info.ps.writes_sample_mask));
if (pipeline->device->dfsm_allowed) {
/* optimise this? */
*/
struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
if (!blend.spi_shader_col_format) {
- if (!ps->info.fs.writes_z &&
- !ps->info.fs.writes_stencil &&
- !ps->info.fs.writes_sample_mask)
+ if (!ps->info.info.ps.writes_z &&
+ !ps->info.info.ps.writes_stencil &&
+ !ps->info.info.ps.writes_sample_mask)
blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
}