#include "buffers.h"
-#include "bufferobj.h"
#include "context.h"
#include "hash.h"
#include "macros.h"
bufObj);
/* The per-attribute binding point */
- _mesa_reference_buffer_object(ctx,
- &obj->Buffers[index],
- bufObj);
-
- obj->BufferNames[index] = bufObj->Name;
-
- obj->Offset[index] = offset;
- obj->RequestedSize[index] = size;
+ _mesa_set_transform_feedback_binding(ctx, obj, index, bufObj, offset, size);
}
#define TRANSFORM_FEEDBACK_H
#include <stdbool.h>
+#include "bufferobj.h"
#include "compiler.h"
#include "glheader.h"
#include "mtypes.h"
_mesa_transform_feedback_is_using_program(struct gl_context *ctx,
struct gl_shader_program *shProg);
+static inline void
+_mesa_set_transform_feedback_binding(struct gl_context *ctx,
+ struct gl_transform_feedback_object *tfObj, GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset, GLsizeiptr size)
+{
+ _mesa_reference_buffer_object(ctx, &tfObj->Buffers[index], bufObj);
+
+ tfObj->BufferNames[index] = bufObj->Name;
+ tfObj->Offset[index] = offset;
+ tfObj->RequestedSize[index] = size;
+}
+
#endif /* TRANSFORM_FEEDBACK_H */