struct gl_texture_image *image =
tex_obj->Image[att->CubeMapFace][att->TextureLevel];
struct intel_texture_image *intel_image = intel_texture_image(image);
+ struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
+
+ DBG("Finish render texture tid %lx tex=%u refcount=%d\n",
+ _glthread_GetID(), att->Texture->Name, irb->Base.RefCount);
/* Flag that this image may now be validated into the object's miptree. */
intel_image->used_as_render_target = GL_FALSE;