<param name="buffer" type="GLuint"/>
</function>
- <function name="TransformFeedbackVaryings" es2="3.0">
+ <function name="TransformFeedbackVaryings" es2="3.0" no_error="true">
<param name="program" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="varyings" type="const GLchar * const *"/>
}
+void GLAPIENTRY
+_mesa_TransformFeedbackVaryings_no_error(GLuint program, GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
+ transform_feedback_varyings(ctx, shProg, count, varyings, bufferMode);
+}
+
void GLAPIENTRY
_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar * const *varyings,
_mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
GLintptr offset);
+void GLAPIENTRY
+_mesa_TransformFeedbackVaryings_no_error(GLuint program, GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode);
+
extern void GLAPIENTRY
_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar * const *varyings,