#include "sp_clear.h"
+#include "sp_context.h"
+#include "sp_surface.h"
+#include "colormac.h"
void
softpipe_clear(struct pipe_context *pipe, GLboolean color, GLboolean depth,
GLboolean stencil, GLboolean accum)
{
- /* validate state (scissor)? */
+ struct softpipe_context *softpipe = softpipe_context(pipe);
if (color) {
+ GLuint i;
+ const GLint x = softpipe->scissor.minx;
+ const GLint y = softpipe->scissor.miny;
+ const GLint w = softpipe->scissor.maxx - x;
+ const GLint h = softpipe->scissor.maxy - y;
+ GLubyte clr[4];
+
+ UNCLAMPED_FLOAT_TO_UBYTE(clr[0], softpipe->clear_color.color[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(clr[1], softpipe->clear_color.color[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(clr[2], softpipe->clear_color.color[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(clr[3], softpipe->clear_color.color[3]);
+
+ for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
+ struct pipe_surface *ps = softpipe->framebuffer.cbufs[i];
+ struct softpipe_surface *sps = softpipe_surface(ps);
+ GLint j;
+ for (j = 0; j < h; j++) {
+ sps->write_mono_row_ub(sps, w, x, y + j, clr);
+ }
+ }
}
+
if (depth) {
}
void (*write_quad_ub)( struct softpipe_surface *,
GLint x, GLint y,
GLubyte (*rgba)[NUM_CHANNELS] );
+
+ void (*write_mono_row_ub)( struct softpipe_surface *,
+ GLuint count, GLint x, GLint y,
+ GLubyte rgba[NUM_CHANNELS] );
};
+
+/** Cast wrapper */
+static INLINE struct softpipe_surface *
+softpipe_surface(struct pipe_surface *ps)
+{
+ return (struct softpipe_surface *) ps;
+}
+
+
#endif
for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
struct softpipe_surface *sps
- = (struct softpipe_surface *) softpipe->framebuffer.cbufs[i];
+ = softpipe_surface(softpipe->framebuffer.cbufs[i]);
if (quad->mask != MASK_ALL) {
GLfloat tmp[4][QUAD_SIZE];