glsl: Add headers to distribution.
authorMatt Turner <mattst88@gmail.com>
Mon, 11 Nov 2013 02:23:51 +0000 (18:23 -0800)
committerMatt Turner <mattst88@gmail.com>
Fri, 12 Dec 2014 20:11:46 +0000 (12:11 -0800)
src/glsl/Makefile.am
src/glsl/Makefile.sources

index 25b824ad1a1f969ae10b19775bde1742e2e224c9..df0b6a063970535e4d8c624bc8ddfc1124ee4189 100644 (file)
@@ -79,6 +79,7 @@ tests_uniform_initializer_test_SOURCES =              \
        tests/copy_constant_to_storage_tests.cpp        \
        tests/set_uniform_initializer_tests.cpp         \
        tests/uniform_initializer_utils.cpp             \
+       tests/uniform_initializer_utils.h               \
        tests/common.c
 tests_uniform_initializer_test_CFLAGS =                        \
        $(PTHREAD_CFLAGS)
@@ -137,7 +138,8 @@ glsl_test_SOURCES = \
        $(GLSL_SRCDIR)/standalone_scaffolding.cpp \
        tests/common.c \
        test.cpp \
-       test_optpass.cpp
+       test_optpass.cpp \
+       test_optpass.h
 
 glsl_test_LDADD = libglsl.la
 
index 676fa0d7a6b7ed12c10d5594a48a5a5cd8550d1e..e2acbac251ad6008f9737c8595ffb43aa5bcb18b 100644 (file)
@@ -6,6 +6,7 @@ GLSL_BUILDDIR = $(top_builddir)/src/glsl
 # libglcpp
 
 LIBGLCPP_FILES = \
+       $(GLSL_SRCDIR)/glcpp/glcpp.h \
        $(GLSL_SRCDIR)/glcpp/pp.c
 
 LIBGLCPP_GENERATED_FILES = \
@@ -15,47 +16,70 @@ LIBGLCPP_GENERATED_FILES = \
 # libglsl
 
 LIBGLSL_FILES = \
+       $(GLSL_SRCDIR)/ast.h \
        $(GLSL_SRCDIR)/ast_array_index.cpp \
        $(GLSL_SRCDIR)/ast_expr.cpp \
        $(GLSL_SRCDIR)/ast_function.cpp \
        $(GLSL_SRCDIR)/ast_to_hir.cpp \
        $(GLSL_SRCDIR)/ast_type.cpp \
        $(GLSL_SRCDIR)/builtin_functions.cpp \
+       $(GLSL_SRCDIR)/builtin_type_macros.h \
        $(GLSL_SRCDIR)/builtin_types.cpp \
        $(GLSL_SRCDIR)/builtin_variables.cpp \
        $(GLSL_SRCDIR)/glsl_parser_extras.cpp \
-       $(GLSL_SRCDIR)/glsl_types.cpp \
+       $(GLSL_SRCDIR)/glsl_parser_extras.h \
        $(GLSL_SRCDIR)/glsl_symbol_table.cpp \
+       $(GLSL_SRCDIR)/glsl_symbol_table.h \
+       $(GLSL_SRCDIR)/glsl_types.cpp \
+       $(GLSL_SRCDIR)/glsl_types.h \
        $(GLSL_SRCDIR)/hir_field_selection.cpp \
        $(GLSL_SRCDIR)/ir_basic_block.cpp \
+       $(GLSL_SRCDIR)/ir_basic_block.h \
        $(GLSL_SRCDIR)/ir_builder.cpp \
+       $(GLSL_SRCDIR)/ir_builder.h \
        $(GLSL_SRCDIR)/ir_clone.cpp \
        $(GLSL_SRCDIR)/ir_constant_expression.cpp \
        $(GLSL_SRCDIR)/ir.cpp \
+       $(GLSL_SRCDIR)/ir.h \
        $(GLSL_SRCDIR)/ir_equals.cpp \
        $(GLSL_SRCDIR)/ir_expression_flattening.cpp \
+       $(GLSL_SRCDIR)/ir_expression_flattening.h \
        $(GLSL_SRCDIR)/ir_function_can_inline.cpp \
        $(GLSL_SRCDIR)/ir_function_detect_recursion.cpp \
+       $(GLSL_SRCDIR)/ir_function_inlining.h \
        $(GLSL_SRCDIR)/ir_function.cpp \
        $(GLSL_SRCDIR)/ir_hierarchical_visitor.cpp \
+       $(GLSL_SRCDIR)/ir_hierarchical_visitor.h \
        $(GLSL_SRCDIR)/ir_hv_accept.cpp \
        $(GLSL_SRCDIR)/ir_import_prototypes.cpp \
+       $(GLSL_SRCDIR)/ir_optimization.h \
        $(GLSL_SRCDIR)/ir_print_visitor.cpp \
+       $(GLSL_SRCDIR)/ir_print_visitor.h \
        $(GLSL_SRCDIR)/ir_reader.cpp \
+       $(GLSL_SRCDIR)/ir_reader.h \
        $(GLSL_SRCDIR)/ir_rvalue_visitor.cpp \
+       $(GLSL_SRCDIR)/ir_rvalue_visitor.h \
        $(GLSL_SRCDIR)/ir_set_program_inouts.cpp \
+       $(GLSL_SRCDIR)/ir_uniform.h \
        $(GLSL_SRCDIR)/ir_validate.cpp \
        $(GLSL_SRCDIR)/ir_variable_refcount.cpp \
+       $(GLSL_SRCDIR)/ir_variable_refcount.h \
+       $(GLSL_SRCDIR)/ir_visitor.h \
        $(GLSL_SRCDIR)/linker.cpp \
+       $(GLSL_SRCDIR)/linker.h \
        $(GLSL_SRCDIR)/link_atomics.cpp \
        $(GLSL_SRCDIR)/link_functions.cpp \
        $(GLSL_SRCDIR)/link_interface_blocks.cpp \
        $(GLSL_SRCDIR)/link_uniforms.cpp \
        $(GLSL_SRCDIR)/link_uniform_initializers.cpp \
        $(GLSL_SRCDIR)/link_uniform_block_active_visitor.cpp \
+       $(GLSL_SRCDIR)/link_uniform_block_active_visitor.h \
        $(GLSL_SRCDIR)/link_uniform_blocks.cpp \
        $(GLSL_SRCDIR)/link_varyings.cpp \
+       $(GLSL_SRCDIR)/link_varyings.h \
+       $(GLSL_SRCDIR)/list.h \
        $(GLSL_SRCDIR)/loop_analysis.cpp \
+       $(GLSL_SRCDIR)/loop_analysis.h \
        $(GLSL_SRCDIR)/loop_controls.cpp \
        $(GLSL_SRCDIR)/loop_unroll.cpp \
        $(GLSL_SRCDIR)/lower_clip_distance.cpp \
@@ -105,12 +129,15 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
        $(GLSL_SRCDIR)/opt_tree_grafting.cpp \
        $(GLSL_SRCDIR)/opt_vectorize.cpp \
-       $(GLSL_SRCDIR)/s_expression.cpp
+       $(GLSL_SRCDIR)/program.h \
+       $(GLSL_SRCDIR)/s_expression.cpp \
+       $(GLSL_SRCDIR)/s_expression.h
 
 # glsl_compiler
 
 GLSL_COMPILER_CXX_FILES = \
        $(GLSL_SRCDIR)/standalone_scaffolding.cpp \
+       $(GLSL_SRCDIR)/standalone_scaffolding.h \
        $(GLSL_SRCDIR)/main.cpp
 
 # libglsl generated sources