* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state``
* :ref:`Shader`: These have two sets of methods. ``*_fs_state`` is for
fragment shaders, and ``*_vs_state`` is for vertex shaders.
+* :ref:`Vertex Elements`: ``*_vertex_elements_state``
Resource Binding State
not have the scissor test enabled, then the scissor bounds never need to
be set since they will not be used.
* ``set_viewport_state``
-* ``set_vertex_elements``
Clearing
--- /dev/null
+.. _vertex,elements
+
+Vertex Elements
+===============
+
+This state controls format etc. of the input attributes contained
+in the pipe_vertex_buffer(s). There's one pipe_vertex_element array member
+for each input attribute.
+
+Members
+-------
+
+src_offset
+ The byte offset of the attribute in the buffer given by
+ vertex_buffer_index for the first vertex.
+instance_divisor
+ The instance data rate divisor, used for instancing.
+ 0 means this is per-vertex data, n means per-instance data used for
+ n consecutive instances (n > 0).
+vertex_buffer_index
+ The vertex buffer this attribute lives in. Several attributes may
+ live in the same vertex buffer.
+src_format
+ The format of the attribute data. One of the PIPE_FORMAT tokens.