r600_pipe_state_add_reg(rstate,
R_02870C_SPI_SHADER_POS_FORMAT,
S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
- S_02870C_POS1_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
- S_02870C_POS2_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
- S_02870C_POS3_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP),
+ S_02870C_POS1_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
+ S_02870C_POS2_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
+ S_02870C_POS3_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE),
NULL, 0);
va = r600_resource_va(ctx->screen, (void *)shader->bo);