Fixes per-sample interpolation.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4665>
const VkGraphicsPipelineCreateInfo *pipeline_info)
{
bool has_gs = false;
+ bool msaa = false;
if (pipeline_info) {
for (uint32_t i = 0; i < pipeline_info->stageCount; i++) {
if (pipeline_info->pStages[i].stage == VK_SHADER_STAGE_GEOMETRY_BIT) {
break;
}
}
+
+ if (!pipeline_info->pRasterizationState->rasterizerDiscardEnable &&
+ pipeline_info->pMultisampleState->rasterizationSamples > 1)
+ msaa = true;
}
*options = (struct tu_shader_compile_options) {
/* TODO: Populate the remaining fields of ir3_shader_key. */
.key = {
.has_gs = has_gs,
+ .msaa = msaa,
},
/* TODO: VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
* some optimizations need to happen otherwise shader might not compile