merge from gcc
authorDJ Delorie <dj@redhat.com>
Sun, 15 Jun 2008 18:33:29 +0000 (18:33 +0000)
committerDJ Delorie <dj@redhat.com>
Sun, 15 Jun 2008 18:33:29 +0000 (18:33 +0000)
libiberty/ChangeLog
libiberty/libiberty.texi
libiberty/obstacks.texi

index 18d77077aca2fe7a9af887f1560c76cd394859b5..ede5da84b35666113388832e0be00a0033c678f9 100644 (file)
@@ -1,3 +1,8 @@
+2008-06-15  Ralf Wildenhues  <Ralf.Wildenhues@gmx.de>
+
+       * libiberty.texi: Expand TABs, drop indentation outside examples.
+       * obstacks.texi: Likewise.
+
 2008-04-21  Aurelien Jarno  <aurelien@aurel32.net>
 
        * libiberty/configure.ac: use -fPIC on Linux/MIPS hosts.
index d3701e69dfa62ac95e7ba692fda36ce2c9f6cf0b..9fd6f786b484b6fa899318bf7b2962b4374060d5 100644 (file)
@@ -10,7 +10,7 @@
 
 @finalout
 @c %**end of header
+
 @dircategory GNU libraries
 @direntry
 * Libiberty: (libiberty).          Library of utility functions which
index 9bddf7caf30bff28d58c0534d69f27f6cd770621..a1b1b478c389856d2e019fca34a88690bded0464 100644 (file)
@@ -15,20 +15,20 @@ the objects are usually small.  And the only space overhead per object is
 the padding needed to start each object on a suitable boundary.
 
 @menu
-* Creating Obstacks::          How to declare an obstack in your program.
-* Preparing for Obstacks::     Preparations needed before you can
-                                use obstacks.
+* Creating Obstacks::           How to declare an obstack in your program.
+* Preparing for Obstacks::      Preparations needed before you can
+                                use obstacks.
 * Allocation in an Obstack::    Allocating objects in an obstack.
 * Freeing Obstack Objects::     Freeing objects in an obstack.
-* Obstack Functions::          The obstack functions are both
-                                functions and macros.
+* Obstack Functions::           The obstack functions are both
+                                functions and macros.
 * Growing Objects::             Making an object bigger by stages.
-* Extra Fast Growing::         Extra-high-efficiency (though more
-                                complicated) growing objects.
+* Extra Fast Growing::          Extra-high-efficiency (though more
+                                complicated) growing objects.
 * Status of an Obstack::        Inquiries about the status of an obstack.
 * Obstacks Data Alignment::     Controlling alignment of objects in obstacks.
 * Obstack Chunks::              How obstacks obtain and release chunks;
-                                efficiency considerations.
+                                efficiency considerations.
 * Summary of Obstacks::
 @end menu