GL_ARB_texture_non_power_of_two
Removes the restriction that texture dimensions must be powers of two.
+GL_ARB_vertex_buffer_object
+ Allows server-side vertex arrays, optimized host/card data transfers, etc.
+
+GL_ARB_point_sprite
+ ARB-approved version of GL_NV_point_sprite. Basically allows textures
+ to be applied to points.
+
GL_IBM_multimode_draw_arrays
Allows multiple vertex arrays to be drawn with one call, including arrays
of different types of primitives.
An alias for GL_EXT_multi_draw_arrays, standard in OpenGL 1.4.
+With the addition of GL_ARB_occlusion_query, GL_ARB_vertex_buffer_object,
+GL_ARB_texture_non_power_of_two and GL_EXT_shadow_funcs, Mesa 5.1 supports
+all the new features of OpenGL 1.5. Mesa 6.0 (the next stable release)
+will advertise GL_VERSION = "1.5".
+
+
Build System Changes
--------------------
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension
- - GL_NV_light_max_exponent
+ - GL_NV_light_max_exponent extension
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- - GL_ARB_occlusion_query
- - GL_ARB_texture_non_power_of_two
+ - GL_ARB_occlusion_query extension
+ - GL_ARB_point_sprite extension
+ - GL_ARB_texture_non_power_of_two extension
- GL_IBM_multimode_draw_arrays extension
- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
+ - GL_ARB_vertex_buffer_object extension
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)