rctx->blit = false;
}
+static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
+{
+ switch (r->target) {
+ case PIPE_TEXTURE_CUBE:
+ return 6;
+ case PIPE_TEXTURE_3D:
+ return u_minify(r->depth0, level);
+ case PIPE_TEXTURE_1D_ARRAY:
+ return r->array_size;
+ case PIPE_TEXTURE_2D_ARRAY:
+ return r->array_size;
+ default:
+ return 1;
+ }
+}
+
void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
- struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
- int level = 0;
+ unsigned layer, level;
float depth = 1.0f;
if (!texture->dirty_db)
return;
- surf_tmpl.format = texture->real_format;
- surf_tmpl.u.tex.level = level;
- surf_tmpl.u.tex.first_layer = 0;
- surf_tmpl.u.tex.last_layer = 0;
- surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
-
- zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
-
- surf_tmpl.format = texture->flushed_depth_texture->real_format;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- cbsurf = ctx->create_surface(ctx,
- (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
-
if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
depth = 0.0f;
- r600_blitter_begin(ctx, R600_DECOMPRESS);
- util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
- r600_blitter_end(ctx);
+ for (level = 0; level <= texture->resource.b.b.b.last_level; level++) {
+ unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level);
+
+ for (layer = 0; layer < num_layers; layer++) {
+ struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+
+ surf_tmpl.format = texture->real_format;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+ surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
+
+ zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
- pipe_surface_reference(&zsurf, NULL);
- pipe_surface_reference(&cbsurf, NULL);
+ surf_tmpl.format = texture->flushed_depth_texture->real_format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ cbsurf = ctx->create_surface(ctx,
+ (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
+
+ r600_blitter_begin(ctx, R600_DECOMPRESS);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
+ r600_blitter_end(ctx);
+
+ pipe_surface_reference(&zsurf, NULL);
+ pipe_surface_reference(&cbsurf, NULL);
+ }
+ }
texture->dirty_db = FALSE;
}
if (rtex->flushed_depth_texture)
goto out;
- resource.target = PIPE_TEXTURE_2D;
+ resource.target = texture->target;
resource.format = texture->format;
resource.width0 = texture->width0;
resource.height0 = texture->height0;
- resource.depth0 = 1;
- resource.array_size = 1;
+ resource.depth0 = texture->depth0;
+ resource.array_size = texture->array_size;
resource.last_level = texture->last_level;
- resource.nr_samples = 0;
+ resource.nr_samples = texture->nr_samples;
resource.usage = PIPE_USAGE_DYNAMIC;
- resource.bind = 0;
- resource.flags = R600_RESOURCE_FLAG_TRANSFER;
-
- resource.bind |= PIPE_BIND_DEPTH_STENCIL;
+ resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
+ resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;
rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (rtex->flushed_depth_texture == NULL) {