}
/* put vertex data into vbuf */
- st_no_flush_pipe_buffer_write(st,
- st->bitmap.vbuf,
- st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
- sizeof st->bitmap.vertices,
- st->bitmap.vertices);
+ st_no_flush_pipe_buffer_write_nooverlap(st,
+ st->bitmap.vbuf,
+ st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
+ sizeof st->bitmap.vertices,
+ st->bitmap.vertices);
return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
}
}
/* put vertex data into vbuf */
- st_no_flush_pipe_buffer_write(st, st->clear.vbuf,
- st->clear.vbuf_slot * sizeof(st->clear.vertices),
- sizeof(st->clear.vertices),
- st->clear.vertices);
+ st_no_flush_pipe_buffer_write_nooverlap(st, st->clear.vbuf,
+ st->clear.vbuf_slot * sizeof(st->clear.vertices),
+ sizeof(st->clear.vertices),
+ st->clear.vertices);
/* draw */
util_draw_vertex_buffer(pipe,
pipe_buffer_write(st->pipe->screen, buf, offset, size, data);
}
+static INLINE void
+st_no_flush_pipe_buffer_write_nooverlap(struct st_context *st,
+ struct pipe_buffer *buf,
+ unsigned int offset,
+ unsigned int size,
+ const void * data)
+{
+ pipe_buffer_write_nooverlap(st->pipe->screen, buf, offset, size, data);
+}
+
static INLINE void
st_cond_flush_pipe_buffer_read(struct st_context *st,
struct pipe_buffer *buf,