int texture_index = instr->texture_index;
int sampler_index = texture_index;
+ unsigned position_swizzle = 0;
+
for (unsigned i = 0; i < instr->num_srcs; ++i) {
int reg = SSA_FIXED_REGISTER(REGISTER_TEXTURE_BASE + in_reg);
int index = nir_src_index(ctx, &instr->src[i].src);
+ int nr_comp = nir_src_num_components(instr->src[i].src);
midgard_vector_alu_src alu_src = blank_alu_src;
switch (instr->src[i].src_type) {
st.load_store.swizzle = alu_src.swizzle;
emit_mir_instruction(ctx, st);
+ position_swizzle = swizzle_of(2);
} else {
- alu_src.swizzle = SWIZZLE(COMPONENT_X, COMPONENT_Y, COMPONENT_X, COMPONENT_X);
+ position_swizzle = alu_src.swizzle = swizzle_of(nr_comp);
midgard_instruction ins = v_fmov(index, alu_src, reg);
- ins.alu.mask = expand_writemask(0x3); /* xy */
+ ins.alu.mask = expand_writemask(mask_of(nr_comp));
emit_mir_instruction(ctx, ins);
+
}
break;
/* TODO: half */
.in_reg_full = 1,
- .in_reg_swizzle = SWIZZLE_XYXX,
+ .in_reg_swizzle = position_swizzle,
.out_full = 1,
/* Always 1 */