/**
- * Generate the frag shader we'll use for drawing AA lines.
+ * Generate the frag shader we'll use for drawing AA points.
* This will be the user's shader plus some texture/modulate instructions.
*/
static boolean
/**
- * When we're about to draw our first AA line in a batch, this function is
+ * When we're about to draw our first AA point in a batch, this function is
* called to tell the driver to bind our modified fragment shader.
*/
static boolean
}
}
- /* now really draw first line */
+ /* now really draw first point */
stage->point = aapoint_point;
stage->point(stage, header);
}