{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ radeon_prepare_render(&rmesa->radeon);
+
if (rmesa->radeon.swtcl.hw_primitive != hwprim) {
/* need to disable perspective-correct texturing for point sprites */
if ((hwprim & 0xf) == R200_VF_PRIM_POINT_SPRITES && ctx->Point.PointSprite) {
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint newprim = hw_prim | R200_VF_TCL_OUTPUT_VTX_ENABLE;
+ radeon_prepare_render(&rmesa->radeon);
+
if (newprim != rmesa->tcl.hw_primitive ||
!discrete_prim[hw_prim&0xf]) {
/* need to disable perspective-correct texturing for point sprites */
BATCH_LOCALS(&rmesa->radeon);
int type, num_verts;
+ radeon_prepare_render(&rmesa->radeon);
+
type = r300PrimitiveType(rmesa, prim);
num_verts = r300NumVerts(rmesa, end - start, prim);
void r700Clear(GLcontext * ctx, GLbitfield mask)
{
context_t *context = R700_CONTEXT(ctx);
+ radeonContextPtr radeon = &context->radeon;
__DRIdrawable *dPriv = radeon_get_drawable(&context->radeon);
const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
GLbitfield swrast_mask = 0, tri_mask = 0;
context->radeon.front_buffer_dirty = GL_TRUE;
}
+ radeon_prepare_render(radeon);
+
if( GL_TRUE == r700ClearFast(context, mask) )
{
return;
{
GLboolean retval = GL_FALSE;
+ context_t *context = R700_CONTEXT(ctx);
+ radeonContextPtr radeon = &context->radeon;
+ radeon_prepare_render(radeon);
+
/* This check should get folded into just the places that
* min/max index are really needed.
*/
return _mesa_get_format_bytes(rb->base.Format) * 8;
}
+/*
+ * Check if drawable has been invalidated by dri2InvalidateDrawable().
+ * Update renderbuffers if so. This prevents a client from accessing
+ * a backbuffer that has a swap pending but not yet completed.
+ *
+ * See intel_prepare_render for equivalent code in intel driver.
+ *
+ */
+void radeon_prepare_render(radeonContextPtr radeon)
+{
+ __DRIcontext *driContext = radeon->dri.context;
+ __DRIdrawable *drawable;
+ __DRIscreen *screen;
+
+ screen = driContext->driScreenPriv;
+ if (!screen->dri2.loader)
+ return;
+
+ drawable = driContext->driDrawablePriv;
+ if (drawable->dri2.stamp != driContext->dri2.draw_stamp) {
+ if (drawable->lastStamp != drawable->dri2.stamp)
+ radeon_update_renderbuffers(driContext, drawable, GL_FALSE);
+
+ /* Intel driver does the equivalent of this, no clue if it is needed:
+ * radeon_draw_buffer(radeon->glCtx, &(drawable->driverPrivate)->base);
+ */
+ driContext->dri2.draw_stamp = drawable->dri2.stamp;
+ }
+
+ drawable = driContext->driReadablePriv;
+ if (drawable->dri2.stamp != driContext->dri2.read_stamp) {
+ if (drawable->lastStamp != drawable->dri2.stamp)
+ radeon_update_renderbuffers(driContext, drawable, GL_FALSE);
+ driContext->dri2.read_stamp = drawable->dri2.stamp;
+ }
+}
+
void
radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
GLboolean front_only)
screen = context->driScreenPriv;
radeon = (radeonContextPtr) context->driverPrivate;
+ /* Set this up front, so that in case our buffers get invalidated
+ * while we're getting new buffers, we don't clobber the stamp and
+ * thus ignore the invalidate. */
+ drawable->lastStamp = drawable->dri2.stamp;
+
if (screen->dri2.loader
&& (screen->dri2.loader->base.version > 2)
&& (screen->dri2.loader->getBuffersWithFormat != NULL)) {
__DRIdrawable * driDrawPriv,
__DRIdrawable * driReadPriv);
extern void radeonDestroyContext(__DRIcontext * driContextPriv);
+void radeon_prepare_render(radeonContextPtr radeon);
#endif
};
#endif
+static void
+radeonDRI2Flush(__DRIdrawable *drawable)
+{
+ radeonContextPtr rmesa;
+
+ rmesa = (radeonContextPtr) drawable->driContextPriv->driverPrivate;
+ radeonFlush(rmesa->glCtx);
+}
+
+static const struct __DRI2flushExtensionRec radeonFlushExtension = {
+ { __DRI2_FLUSH, __DRI2_FLUSH_VERSION },
+ radeonDRI2Flush,
+ dri2InvalidateDrawable,
+};
+
static int radeon_set_screen_flags(radeonScreenPtr screen, int device_id)
{
screen->device_id = device_id;
screen->extensions[i++] = &r600TexBufferExtension.base;
#endif
+ screen->extensions[i++] = &radeonFlushExtension.base;
+
screen->extensions[i++] = NULL;
sPriv->extensions = screen->extensions;
!radeon_dma_validate_render( ctx, VB ))
return GL_TRUE;
+ radeon_prepare_render(&rmesa->radeon);
+
tnl->Driver.Render.Start( ctx );
for (i = 0 ; i < VB->PrimitiveCount ; i++)
GLuint se_cntl;
GLuint newprim = hw_prim | RADEON_CP_VC_CNTL_TCL_ENABLE;
+ radeon_prepare_render(&rmesa->radeon);
+
if (newprim != rmesa->tcl.hw_primitive ||
!discrete_prim[hw_prim&0xf]) {
RADEON_NEWPRIM( rmesa );