}
+/**
+ * Copy when src texture and dst texture are same with IntraSurfaceCopy
+ * command.
+ */
+static void
+intra_surface_copy(struct svga_context *svga, struct pipe_resource *tex,
+ unsigned src_x, unsigned src_y, unsigned src_z,
+ unsigned level, unsigned face,
+ unsigned dst_x, unsigned dst_y, unsigned dst_z,
+ unsigned width, unsigned height, unsigned depth)
+{
+ enum pipe_error ret;
+ SVGA3dCopyBox box;
+ struct svga_texture *stex;
+
+ stex = svga_texture(tex);
+
+ box.x = dst_x;
+ box.y = dst_y;
+ box.z = dst_z;
+ box.w = width;
+ box.h = height;
+ box.d = depth;
+ box.srcx = src_x;
+ box.srcy = src_y;
+ box.srcz = src_z;
+
+ ret = SVGA3D_vgpu10_IntraSurfaceCopy(svga->swc,
+ stex->handle, level, face, &box);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_IntraSurfaceCopy(svga->swc,
+ stex->handle, level, face, &box);
+ assert(ret == PIPE_OK);
+ }
+
+ /* Mark the texture subresource as rendered-to. */
+ svga_set_texture_rendered_to(stex, face, level);
+}
+
/**
* Copy an image between textures with the vgpu10 CopyRegion command.
*/
}
+static bool
+has_face_index_in_z(enum pipe_texture_target target)
+{
+ if (target == PIPE_TEXTURE_CUBE ||
+ target == PIPE_TEXTURE_2D_ARRAY ||
+ target == PIPE_TEXTURE_1D_ARRAY)
+ return true;
+ else
+ return false;
+}
+
+
/**
* For some texture types, we need to move the z (slice) coordinate
* to the layer value. For example, to select the z=3 slice of a 2D ARRAY
}
+static bool
+can_blit_via_intra_surface_copy(struct svga_context *svga,
+ const struct pipe_blit_info *blit_info)
+{
+ struct svga_texture *dtex, *stex;
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+
+ if (!svga_have_vgpu10(svga))
+ return false;
+
+ if (!sws->have_intra_surface_copy)
+ return false;
+
+ stex = svga_texture(blit_info->src.resource);
+ dtex = svga_texture(blit_info->dst.resource);
+
+ if (stex->handle != dtex->handle)
+ return false;
+
+ if (blit_info->src.level != blit_info->dst.level)
+ return false;
+
+ if (has_face_index_in_z(blit_info->src.resource->target)){
+ if (blit_info->src.box.z != blit_info->dst.box.z)
+ return false;
+ }
+
+ /* check that the blit src/dst regions are same size, no flipping, etc. */
+ if (blit_info->src.box.width != blit_info->dst.box.width ||
+ blit_info->src.box.height != blit_info->dst.box.height)
+ return false;
+
+ /* For depth+stencil formats, copy with mask != PIPE_MASK_ZS is not
+ * supported
+ */
+ if (util_format_is_depth_and_stencil(blit_info->src.format) &&
+ blit_info->mask != (PIPE_MASK_ZS))
+ return false;
+
+ if (blit_info->alpha_blend ||
+ (svga->render_condition && blit_info->render_condition_enable) ||
+ blit_info->scissor_enable)
+ return false;
+
+ return !(is_blending_enabled(svga, blit_info) &&
+ util_format_is_srgb(blit_info->src.resource->format));
+}
+
+
/**
* The state tracker implements some resource copies with blits (for
* GL_ARB_copy_image). This function checks if we should really do the blit
return true;
}
+ if (can_blit_via_intra_surface_copy(svga, blit)) {
+ intra_surface_copy(svga,
+ blit->src.resource,
+ blit->src.box.x, blit->src.box.y, src_z,
+ blit->src.level, src_face,
+ blit->dst.box.x, blit->dst.box.y, dst_z,
+ blit->src.box.width, blit->src.box.height,
+ blit->src.box.depth);
+ return true;
+ }
+
return false;
}