offset + 9, hw_offset + 9, *max_index);
}
+static void
+dump_VC4_PACKET_GL_ARRAY_PRIMITIVE(void *cl, uint32_t offset, uint32_t hw_offset)
+{
+ uint8_t *b = cl + offset;
+ uint32_t *count = cl + offset + 1;
+ uint32_t *start = cl + offset + 5;
+
+ fprintf(stderr, "0x%08x 0x%08x: 0x%02x %s\n",
+ offset, hw_offset, b[0], u_prim_name(b[0] & 0x7));
+ fprintf(stderr, "0x%08x 0x%08x: %d verts\n",
+ offset + 1, hw_offset + 1, *count);
+ fprintf(stderr, "0x%08x 0x%08x: 0x%08x start\n",
+ offset + 5, hw_offset + 5, *start);
+}
+
static void
dump_VC4_PACKET_FLAT_SHADE_FLAGS(void *cl, uint32_t offset, uint32_t hw_offset)
{
PACKET_DUMP(VC4_PACKET_LOAD_TILE_BUFFER_GENERAL),
PACKET_DUMP(VC4_PACKET_GL_INDEXED_PRIMITIVE),
- PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE),
+ PACKET_DUMP(VC4_PACKET_GL_ARRAY_PRIMITIVE),
PACKET(VC4_PACKET_COMPRESSED_PRIMITIVE),
PACKET(VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE),