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svga: Consider the new depth formats in svga_texture_from_handle().
author
José Fonseca
<jfonseca@vmware.com>
Fri, 8 Apr 2011 14:12:45 +0000
(15:12 +0100)
committer
Brian Paul
<brianp@vmware.com>
Fri, 23 Sep 2011 13:58:45 +0000
(07:58 -0600)
src/gallium/drivers/svga/svga_resource_texture.c
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diff --git
a/src/gallium/drivers/svga/svga_resource_texture.c
b/src/gallium/drivers/svga/svga_resource_texture.c
index b5497dd6a661f208fe4eed9ab5b5d3b3c4fe34e9..5fb31d2940baa11bcf580b1bfb5c57ff1bd4d430 100644
(file)
--- a/
src/gallium/drivers/svga/svga_resource_texture.c
+++ b/
src/gallium/drivers/svga/svga_resource_texture.c
@@
-616,7
+616,8
@@
svga_texture_from_handle(struct pipe_screen *screen,
/* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
(f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) ||
- (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ) ) {
+ (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ||
+ (f1 == SVGA3D_Z_DF24 && f2 == SVGA3D_Z_D24S8_INT) ) ) {
debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2);
return NULL;
}