glFramebufferRender(..., GL_DEPTH_STENCIL_ATTACHMENT, ..., 0) only
detached the depth buffer and not the stencil buffer.
Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=79115
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
}
else {
remove_attachment(ctx, att);
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* detach stencil (depth was detached above) */
+ att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
+ assert(att);
+ remove_attachment(ctx, att);
+ }
}
invalidate_framebuffer(fb);