--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "fbobject.h"
+#include "mtypes.h"
+#include "depthstencil.h"
+#include "renderbuffer.h"
+
+
+/**
+ * Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers.
+ *
+ * The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we
+ * want to treat it as a stencil buffer, other times we want to treat it
+ * as a depth/z buffer and still other times when we want to treat it as
+ * a combined Z+stencil buffer! That implies we need three different sets
+ * of Get/Put functions.
+ *
+ * We solve this by wrapping the Z24_S8 renderbuffer with depth and stencil
+ * adaptors, each with the right kind of depth/stencil Get/Put functions.
+ */
+
+
+static void *
+nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
+{
+ return NULL;
+}
+
+
+/**
+ * Delete a depth or stencil renderbuffer.
+ */
+static void
+delete_wrapper(struct gl_renderbuffer *rb)
+{
+ struct gl_renderbuffer *dsrb = rb->Wrapped;
+ assert(dsrb);
+ assert(rb->InternalFormat == GL_DEPTH_COMPONENT24 ||
+ rb->InternalFormat == GL_STENCIL_INDEX8_EXT);
+ /* decrement refcount on the wrapped buffer and delete it if necessary */
+ dsrb->RefCount--;
+ if (dsrb->RefCount <= 0) {
+ dsrb->Delete(dsrb);
+ }
+ _mesa_free(rb);
+}
+
+
+/*======================================================================
+ * Depth wrapper around depth/stencil renderbuffer
+ */
+
+static void
+get_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ GLuint *dst = (GLuint *) values;
+ const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (!src) {
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ src = temp;
+ }
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] >> 8;
+ }
+}
+
+static void
+get_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ GLuint *dst = (GLuint *) values;
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(count <= MAX_WIDTH);
+ /* don't bother trying direct access */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] >> 8;
+ }
+}
+
+static void
+put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ const GLuint *src = (const GLuint *) values;
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (src[i] << 8) | (dst[i] & 0xff);
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = shiftedVal | (dst[i] & 0xff);
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff);
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ const GLubyte *src = (const GLubyte *) values;
+ ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
+ /* direct access */
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (src[i] << 8) | (*dst & 0xff);
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (src[i] << 8) | (temp[i] & 0xff);
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = z24rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ const GLuint shiftedVal = *((GLuint *) value) << 8;
+ /* get, modify, put */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = shiftedVal | (temp[i] & 0xff);
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+}
+
+
+/**
+ * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
+ * a depth renderbuffer.
+ * \return new depth renderbuffer
+ */
+struct gl_renderbuffer *
+_mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
+ struct gl_renderbuffer *dsrb)
+{
+ struct gl_renderbuffer *z24rb;
+
+ ASSERT(dsrb->_BaseFormat == GL_DEPTH_STENCIL_EXT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+
+ z24rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!z24rb)
+ return NULL;
+
+ z24rb->Wrapped = dsrb;
+ z24rb->Name = dsrb->Name;
+ z24rb->RefCount = 1;
+ z24rb->Width = dsrb->Width;
+ z24rb->Height = dsrb->Height;
+ z24rb->InternalFormat = GL_DEPTH_COMPONENT24_ARB;
+ z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
+ z24rb->DataType = GL_UNSIGNED_INT;
+ z24rb->DepthBits = 24;
+ z24rb->Data = NULL;
+ z24rb->Delete = delete_wrapper;
+ z24rb->GetPointer = nop_get_pointer;
+ z24rb->GetRow = get_row_z24;
+ z24rb->GetValues = get_values_z24;
+ z24rb->PutRow = put_row_z24;
+ z24rb->PutRowRGB = NULL;
+ z24rb->PutMonoRow = put_mono_row_z24;
+ z24rb->PutValues = put_values_z24;
+ z24rb->PutMonoValues = put_mono_values_z24;
+
+ return z24rb;
+}
+
+
+/*======================================================================
+ * Stencil wrapper around depth/stencil renderbuffer
+ */
+
+static void
+get_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ GLubyte *dst = (GLubyte *) values;
+ const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (!src) {
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ src = temp;
+ }
+ for (i = 0; i < count; i++) {
+ dst[i] = src[i] & 0xff;
+ }
+}
+
+static void
+get_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ GLubyte *dst = (GLubyte *) values;
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(count <= MAX_WIDTH);
+ /* don't bother trying direct access */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ dst[i] = temp[i] & 0xff;
+ }
+}
+
+static void
+put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ const GLubyte *src = (const GLubyte *) values;
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | src[i];
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ const GLubyte val = *((GLubyte *) value);
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dst) {
+ /* direct access */
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ dst[i] = (dst[i] & 0xffffff00) | val;
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetRow(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | val;
+ }
+ }
+ dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ const GLubyte *src = (const GLubyte *) values;
+ ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
+ /* direct access */
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
+ *dst = (*dst & 0xffffff00) | src[i];
+ }
+ }
+ }
+ else {
+ /* get, modify, put */
+ GLuint temp[MAX_WIDTH], i;
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff00) | src[i];
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+ }
+}
+
+static void
+put_mono_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
+ const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ struct gl_renderbuffer *dsrb = s8rb->Wrapped;
+ GLuint temp[MAX_WIDTH], i;
+ const GLubyte val = *((GLubyte *) value);
+ /* get, modify, put */
+ dsrb->GetValues(ctx, dsrb, count, x, y, temp);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ temp[i] = (temp[i] & 0xffffff) | val;
+ }
+ }
+ dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
+}
+
+
+/**
+ * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
+ * a stencil renderbuffer.
+ * \return new stencil renderbuffer
+ */
+struct gl_renderbuffer *
+_mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb)
+{
+ struct gl_renderbuffer *s8rb;
+
+ ASSERT(dsrb->_BaseFormat == GL_DEPTH_STENCIL_EXT);
+ ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+
+ s8rb = _mesa_new_renderbuffer(ctx, 0);
+ if (!s8rb)
+ return NULL;
+
+ s8rb->Wrapped = dsrb;
+ s8rb->Name = dsrb->Name;
+ s8rb->RefCount = 1;
+ s8rb->Width = dsrb->Width;
+ s8rb->Height = dsrb->Height;
+ s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
+ s8rb->_BaseFormat = GL_STENCIL_INDEX;
+ s8rb->DataType = GL_UNSIGNED_BYTE;
+ s8rb->StencilBits = 8;
+ s8rb->Data = NULL;
+ s8rb->Delete = delete_wrapper;
+ s8rb->GetPointer = nop_get_pointer;
+ s8rb->GetRow = get_row_s8;
+ s8rb->GetValues = get_values_s8;
+ s8rb->PutRow = put_row_s8;
+ s8rb->PutRowRGB = NULL;
+ s8rb->PutMonoRow = put_mono_row_s8;
+ s8rb->PutValues = put_values_s8;
+ s8rb->PutMonoValues = put_mono_values_s8;
+
+ return s8rb;
+}
+
+
+/**
+ * Merge data from a depth renderbuffer and a stencil renderbuffer into a
+ * combined depth/stencil renderbuffer.
+ */
+void
+_mesa_merge_depth_stencil_buffers(GLcontext *ctx,
+ struct gl_renderbuffer *dest,
+ struct gl_renderbuffer *depth,
+ struct gl_renderbuffer *stencil)
+{
+ GLuint depthVals[MAX_WIDTH];
+ GLubyte stencilVals[MAX_WIDTH];
+ GLuint combined[MAX_WIDTH];
+ GLuint row, width;
+
+ ASSERT(dest);
+ ASSERT(depth);
+ ASSERT(stencil);
+
+ ASSERT(dest->InternalFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(dest->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(depth->InternalFormat == GL_DEPTH_COMPONENT24);
+ ASSERT(depth->DataType == GL_UNSIGNED_INT);
+ ASSERT(stencil->InternalFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(stencil->DataType == GL_UNSIGNED_BYTE);
+
+ ASSERT(dest->Width == depth->Width);
+ ASSERT(dest->Height == depth->Height);
+ ASSERT(dest->Width == stencil->Width);
+ ASSERT(dest->Height == stencil->Height);
+
+ width = dest->Width;
+ for (row = 0; row < dest->Height; row++) {
+ GLuint i;
+ depth->GetRow(ctx, depth, width, 0, row, depthVals);
+ stencil->GetRow(ctx, stencil, width, 0, row, stencilVals);
+ for (i = 0; i < width; i++) {
+ combined[i] = (depthVals[i] << 8) | stencilVals[i];
+ }
+ dest->PutRow(ctx, dest, width, 0, row, combined, NULL);
+ }
+}
+
+
+/**
+ * Split combined depth/stencil renderbuffer data into separate depth/stencil
+ * buffers.
+ */
+void
+_mesa_split_depth_stencil_buffer(GLcontext *ctx,
+ struct gl_renderbuffer *source,
+ struct gl_renderbuffer *depth,
+ struct gl_renderbuffer *stencil)
+{
+ GLuint depthVals[MAX_WIDTH];
+ GLubyte stencilVals[MAX_WIDTH];
+ GLuint combined[MAX_WIDTH];
+ GLuint row, width;
+
+ ASSERT(source);
+ ASSERT(depth);
+ ASSERT(stencil);
+
+ ASSERT(source->InternalFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(source->DataType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(depth->InternalFormat == GL_DEPTH_COMPONENT24);
+ ASSERT(depth->DataType == GL_UNSIGNED_INT);
+ ASSERT(stencil->InternalFormat == GL_STENCIL_INDEX8_EXT);
+ ASSERT(stencil->DataType == GL_UNSIGNED_BYTE);
+
+ ASSERT(source->Width == depth->Width);
+ ASSERT(source->Height == depth->Height);
+ ASSERT(source->Width == stencil->Width);
+ ASSERT(source->Height == stencil->Height);
+
+ width = source->Width;
+ for (row = 0; row < source->Height; row++) {
+ GLuint i;
+ source->GetRow(ctx, source, width, 0, row, combined);
+ for (i = 0; i < width; i++) {
+ depthVals[i] = combined[i] >> 8;
+ stencilVals[i] = combined[i] & 0xff;
+ }
+ depth->PutRow(ctx, depth, width, 0, row, depthVals, NULL);
+ stencil->PutRow(ctx, stencil, width, 0, row, stencilVals, NULL);
+ }
+}
#include "texstore.h"
-
/* XXX temporarily here */
#define GL_READ_FRAMEBUFFER_EXT 0x90
#define GL_DRAW_FRAMEBUFFER_EXT 0x9a
* Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
* gl_renderbuffer_attachment object.
*/
-static struct gl_renderbuffer_attachment *
-get_attachment(GLcontext *ctx, struct gl_framebuffer *fb, GLenum attachment)
+struct gl_renderbuffer_attachment *
+_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLenum attachment)
{
GLuint i;
/**
* Fallback for ctx->Driver.FramebufferRenderbuffer()
- * Sets a framebuffer attachment to a particular renderbuffer.
- * The framebuffer in question is ctx->DrawBuffer.
- * \sa _mesa_renderbuffer_texture
+ * Attach a renderbuffer object to a framebuffer object.
*/
void
-_mesa_framebuffer_renderbuffer(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_renderbuffer *rb)
+_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLenum attachment, struct gl_renderbuffer *rb)
{
+ struct gl_renderbuffer_attachment *att;
+
+ att = _mesa_get_attachment(ctx, fb, attachment);
+ ASSERT(att);
+
if (rb) {
_mesa_set_renderbuffer_attachment(ctx, att, rb);
}
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
if (fb->ColorDrawBuffer[i] != GL_NONE) {
const struct gl_renderbuffer_attachment *att
- = get_attachment(ctx, fb, fb->ColorDrawBuffer[i]);
+ = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[i]);
assert(att);
if (att->Type == GL_NONE) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
/* Check that the ReadBuffer is present */
if (fb->ColorReadBuffer != GL_NONE) {
const struct gl_renderbuffer_attachment *att
- = get_attachment(ctx, fb, fb->ColorReadBuffer);
+ = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
assert(att);
if (att->Type == GL_NONE) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
ASSERT(textarget == GL_TEXTURE_1D);
/* XXX read blit */
- att = get_attachment(ctx, ctx->DrawBuffer, attachment);
+ att = _mesa_get_attachment(ctx, ctx->DrawBuffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture1DEXT(attachment)");
textarget == GL_TEXTURE_RECTANGLE_ARB ||
IS_CUBE_FACE(textarget));
- att = get_attachment(ctx, ctx->DrawBuffer, attachment);
+ att = _mesa_get_attachment(ctx, ctx->DrawBuffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture2DEXT(attachment)");
ASSERT(textarget == GL_TEXTURE_3D);
- att = get_attachment(ctx, ctx->DrawBuffer, attachment);
+ att = _mesa_get_attachment(ctx, ctx->DrawBuffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture1DEXT(attachment)");
return;
}
- att = get_attachment(ctx, fb, attachment);
+ att = _mesa_get_attachment(ctx, fb, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferRenderbufferEXT(attachment)");
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
assert(ctx->Driver.FramebufferRenderbuffer);
- ctx->Driver.FramebufferRenderbuffer(ctx, att, rb);
+ ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
}
return;
}
- att = get_attachment(ctx, buffer, attachment);
+ att = _mesa_get_attachment(ctx, buffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(attachment)");