dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
-dEQP-GLES31.functional.fbo.no_attachments.interaction.127x127ms0_default_129x129ms0
-dEQP-GLES31.functional.fbo.no_attachments.npot_size.15x511
-dEQP-GLES31.functional.fbo.no_attachments.npot_size.65x65
-dEQP-GLES31.functional.fbo.no_attachments.random.0
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_total_output_components
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_uniform_components
dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_tess_eval
scissor = &setup->scissors[viewport_index];
scissor_planes_needed(s_planes, &bboxpos, scissor);
nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3];
+ } else {
+ scissor = &setup->draw_regions[viewport_index];
+ scissor_planes_needed(s_planes, &bboxpos, scissor);
+ nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3];
}
line = lp_setup_alloc_triangle(scene,
scissor = &setup->scissors[viewport_index];
scissor_planes_needed(s_planes, &bboxpos, scissor);
nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3];
+ } else {
+ scissor = &setup->draw_regions[viewport_index];
+ scissor_planes_needed(s_planes, &bboxpos, scissor);
+ nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3];
}
tri = lp_setup_alloc_triangle(scene,