*fmask_ptr = get_sampler_desc(ctx, instr->texture, DESC_FMASK);
}
+static LLVMValueRef apply_round_slice(struct nir_to_llvm_context *ctx,
+ LLVMValueRef coord)
+{
+ coord = to_float(ctx, coord);
+ coord = ac_emit_llvm_intrinsic(&ctx->ac, "llvm.rint.f32", ctx->f32, &coord, 1, 0);
+ coord = to_integer(ctx, coord);
+ return coord;
+}
+
static void visit_tex(struct nir_to_llvm_context *ctx, nir_tex_instr *instr)
{
LLVMValueRef result = NULL;
/* Pack texture coordinates */
if (coord) {
address[count++] = coords[0];
- if (instr->coord_components > 1)
+ if (instr->coord_components > 1) {
+ if (instr->sampler_dim == GLSL_SAMPLER_DIM_1D && instr->is_array && instr->op != nir_texop_txf) {
+ coords[1] = apply_round_slice(ctx, coords[1]);
+ }
address[count++] = coords[1];
+ }
if (instr->coord_components > 2) {
/* This seems like a bit of a hack - but it passes Vulkan CTS with it */
if (instr->sampler_dim != GLSL_SAMPLER_DIM_3D && instr->op != nir_texop_txf) {
- coords[2] = to_float(ctx, coords[2]);
- coords[2] = ac_emit_llvm_intrinsic(&ctx->ac, "llvm.rint.f32", ctx->f32, &coords[2],
- 1, 0);
- coords[2] = to_integer(ctx, coords[2]);
+ coords[2] = apply_round_slice(ctx, coords[2]);
}
address[count++] = coords[2];
}