MaxAtomicCounters has already been assigned in the loop above in the
ssbo_atomic = true case, so this will calculate the same value as the
default.
While we're at it, fixup indentation on the MaxAtomicBufferBindings
assign.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
c->NumProgramBinaryFormats = 1;
c->MaxAtomicBufferBindings =
- c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
+ c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
+ c->MaxAtomicBufferSize =
+ c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters * ATOMIC_COUNTER_SIZE;
if (!ssbo_atomic) {
- /* for separate atomic buffers - there atomic buffer size will be
- limited */
- c->MaxAtomicBufferSize = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters * ATOMIC_COUNTER_SIZE;
/* on all HW with separate atomic (evergreen) the following
lines are true. not sure it's worth adding CAPs for this at this
stage. */