Useful for dumping shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
-#ifdef DEBUG
int ST_DEBUG = 0;
static const struct debug_named_value st_debug_flags[] = {
};
DEBUG_GET_ONCE_FLAGS_OPTION(st_debug, "ST_DEBUG", st_debug_flags, 0)
-#endif
void
st_debug_init(void)
{
-#ifdef DEBUG
ST_DEBUG = debug_get_option_st_debug();
-#endif
}
#define DEBUG_GREMEDY 0x1000
#define DEBUG_NOREADPIXCACHE 0x2000
-#ifdef DEBUG
extern int ST_DEBUG;
-#define DBSTR(x) x
-#else
-#define ST_DEBUG 0
-#define DBSTR(x) ""
-#endif
void st_debug_init( void );